HN Theater @HNTheaterMonth

The best talks and videos of Hacker News.

Hacker News Comments on
Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability

Game Maker's Toolkit · Youtube · 1 HN points · 1 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention Game Maker's Toolkit's video "Making Games Better for Gamers with Colourblindness & Low Vision | Designing for Disability".
Youtube Summary
Video games are for everyone. But disabled people can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who are colourblind or have low vision.

Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit

Resources

Game accessibility guidelines
http://gameaccessibilityguidelines.com

Color Oracle
https://colororacle.org

Sim Daltonism
https://michelf.ca/projects/sim-daltonism/

Colourblind Simulator - Unity
https://www.alanzucconi.com/2015/12/16/color-blindness/

Colourblind Simulator - Game Maker
https://marketplace.yoyogames.com/assets/486/color-blindness-simulation

Guidelines for Building Blind-Accessible Computer Games
http://www.blindcomputergames.com/guidelines/guidelines.html

Screenreader support on Xbox One (video)
https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009

Accessibility on iOS
https://developer.apple.com/library/archive/documentation/UserExperience/Conceptual/iPhoneAccessibility/Introduction/Introduction.html

Accessibility on Android
https://material.io/design/usability/accessibility.html#understanding-accessibility

Games shown in this episode (in order of appearance)

Half-Life 2 (Valve Corporation, 2004)
Hue (Fiddlesticks Games, 2016)
God of War (Santa Monica Studio, 2018)
Cuphead (Studio MDHR, 2017)
BioShock 2 (2K Marin, 2010)
DOOM (id Software, 2016)
Tom Clancy's Rainbow Six Siege (Ubisoft Montreal, 2015)
Super Smash Bros. for Wii U (Sora, 2014)
Fortnite (Epic Games, 2017)
ReCore (Armature Studio, 2016)
ChromaGun (Pixel Maniacs, 2015)
Into the Breach (Subset Games, 2018)
Battlefield 1 (EA DICE, 2016)
Call of Duty: Modern Warfare 3 (Infinity Ward, 2011)
The Spectrum Retreat (Dan Smith Studios, 2018)
Rocket League (Psyonix, 2015)
Pyre (Supergiant Games, 2017)
Overwatch (Blizzard Entertainment, 2016)
Splatoon 2 (Nintendo, 2017)
Dead Rising (Capcom, 2006)
Kirby's Epic Yarn (Good-Feel, 2010)
Life Is Strange: Before the Storm (Deck Nine, 2017)
Yakuza 0 (Sega, 2017)
Invisible, Inc. (Klei Entertainment, 2015)
Monster Hunter: World (Capcom, 2018)
Borderlands: The Pre-Sequel (Gearbox Software, 2014)
Assassin's Creed: Origins (Ubisoft Montreal, 2017)
Alien: Isolation (The Creative Assembly, 2014)
Kingdom Come: Deliverance (Warhorse Studios, 2018)
Gone Home (Fulbright, 2013)
The Awesome Adventures of Captain Spirit (Dontnod Entertainment, 2018)
Street Fighter IV (Capcom, 2008)
Shoot 1UP (Mommy’s Best Games, 2010)
Mortal Kombat X (NetherRealm Studios, 2015)
Injustice: Gods Among Us (NetherRealm Studios, 2013)
Killer Instinct (Double Helix Games, 2013)
Skullgirls (Reverge Labs, 2012)
Hearthstone (Blizzard Entertainment, 2014)
Dream Daddy: A Dad Dating Simulator (Game Grumps, 2017)
Semblance (Nyamakop, 2018)
Transformers: Devastation (Platinum Games, 2015)

Music used in this episode

00:00 - Puzzle Pieces, Lee Rosevere
00:33 - Substory Theme A (Yakuza 0)
03:11 - Free Roam Theme (Life is Strange: Farewell)
07:33 - Zen 4 (Life is Strange: Farewell)
12:26 - Dynamic Theme Music (Life is Strange: Before the Storm)
13:23 - k. Part 2 - 01 untitled 1, animeistrash
HN Theater Rankings

Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
I am wary of adding extra laws. Especially ones that are hard to enforce. Luckily, I found that people seem to be paying more attention to accessibility than they did in the past.

Eg Game Maker's Toolkit has a video series about 'designing for disability', see eg their 'Colourblindness & Low Vision' entry at https://www.youtube.com/watch?v=xrqdU4cZaLw

One of their points is that lots of adjustments made to assist people with disabilities can also help normal people grasp information quicker or in unusual circumstances.

Aug 23, 2018 · 1 points, 0 comments · submitted by doppp
HN Theater is an independent project and is not operated by Y Combinator or any of the video hosting platforms linked to on this site.
~ yaj@
;laksdfhjdhksalkfj more things
yahnd.com ~ Privacy Policy ~
Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.