Hacker News Comments on
Automatic 3Dification of Nintendo games: The glEnd() of Zelda
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All the comments and stories posted to Hacker News that reference this video.sort of, start here: https://youtu.be/xDxjbXAqTPg?t=647
Relatable.I have the same problem, except it's not "I'm jealous that somebody gets more attention" but rather "I don't get attention and I have no idea how to change that". Doesn't looks like I'm the only person with this kind of issue, either.
I often see high-effort blog posts with, like, one or two comments under each post. Sometimes none at all.
To give a related example: https://twitter.com/tom7 does super high effort funny things for SIGBOVIK — e.g. see https://www.youtube.com/watch?v=xDxjbXAqTPg — and yet his personal blog of 20 years at http://radar.spacebar.org/ has at most 5–10 comments per post.
I used to have 500 followers on Twitter and they would respond to things sometimes/often... and even then I felt like the attention would be very lukewarm. In the end I gave up, deleted the account, and decided that I'm just not going to rely on strangers for attention at all. I still think it's possible, it's just that I personally either don't know how to do it, or have some kind of a background issue (ADHD? anxiety? attachment issues? something else starting with A?) that prevents me from somehow asking for attention naturally/consistently. At least that's my current theory.
Eh.
This [1] was also done in 2016, are those projects related ? (apart from the idea) [1] https://m.youtube.com/watch?v=xDxjbXAqTPg
⬐ JyaifIt probably uses similar techniques, but this attempt is much much more advanced: It 3Dfies some individual sprites, and even renders shadows! It's brilliant.
http://www.sigbovik.org/Tom 7's video descriptions mention this conference, he has quite a few fun topics: https://www.youtube.com/watch?v=xDxjbXAqTPg
⬐ cornstalksMinor nitpick, but can we change the title here from "GlEnd()" to "glEnd()"? That is, after all, the correct form of the actual function (and the original title). Changing the capitalization to a big G suggests an entirely different non-standard (and non-existent) function.⬐ Sephr⬐ jtolmarIt was glEnd() when this was submitted. Someone erroneously changed the title afterwards.Is there some unspoken rule on HN that all proper nouns need to be capitalized? This doesn't seem fair when iPhone and jQuery can get exceptions. Some of my projects' names use intentionally lowercase proper nouns, and I would not appreciate someone changing the title of one of my self-submissions to align with their capitalization beliefs.
⬐ spdustinI Suspect It's a Case of Mistaken Capitalization of Titles(In my case, using Chicago Manual of Style's rules for headline case, in which "of", a preposition, would not be capitalized)
Way back in highschool when I was a part of the ROM hacking scene, I thought it might be possible to make an emulator that can automatically reverse engineer enough of the ROM to start building a level editor. I didn't think it was possible for it to always work - NES level compression formats are just too weird for that - but I thought you could do it for at least some of the more sane formats.The work here on automatically figuring out what RAM belongs to the character makes me think it's possible again. Cool stuff.
⬐ HoushalterI thought this was an elaborate April fools joke until halfway through the video when I realized he was serious. Everything this guy does is amazing.⬐ alephnil⬐ brudgersI actually think it is meant as a joke. The paper and code he made available seems be something he actually made, and that without looking into the gory details seems to be doing what the video says it does. That said, the conference it supposedly was presented at is clearly a hoax, and did supposedly happen on April 1st.⬐ ketralnisIf the demo and code is real, it's incredibly impressive whether or not he's laughing while he does it⬐ artineSIGBOVIC isn't actually a hoax: it's a real conference. It's just that it's focused on the absurd and the silly rather than real science.Homepage at CMU: http://www.cs.cmu.edu/~tom7/zelda/⬐ thamster20⬐ cypharfuckin eh! nice work.The source code for the project is here (https://sourceforge.net/p/tom7misc/svn/HEAD/tree/trunk/smeig...). There doesn't appear to be a license file, maybe we could ask him to release it under a free software license?⬐ ant6nThis is really cool. I also like the video a lot. I wonder how the drawing animations are done. Is it just recording drawing stuff with MS Paint? There hast to be a better way!⬐ stepvhen⬐ NoneHe was definitely using a wacom tablet (or similar) and Photoshop (or similar). The color selection is what I remember from Photoshop. And obviously sped up.None⬐ cypharI love the scientific approach to doing experiments to determine the type of game and it's very cool that it can be done automatically.⬐ thamster20fuckin eh! nice work.⬐ thamster20fuckin eh! nice work.⬐ ketralnisI think the really clever bit is the way he's using save states to automatically figure out the game physics. For instance, he holds the left button and looks for a memory location that's decreasing, figures that must be the X location. Then restores the memory state to before he did that. With that info he differentiates obstacles by trying to walk into them. If it fails, it's a wall (so draw it like a wall instead of a floor). Restore back to the player's timeline and continueHe doesn't say if that's a step he does once per game or every few frames, but given the clock speed differences between the host and guest VM it could well be redone pretty constantly which would allow for games with more than one mode of play
⬐ cellularmitosisIf I understood him correctly, he seemed to indicate a lot of that was happening on other threads.⬐ fixermarkTom 7's work on machine learning and NES emulation is very impressive. This isn't the first time he's attacked that space; you can see previous experiences he had with an automatic game-playing AI he built called "LearnFun / PlayFun" on that YouTube channel also:https://www.youtube.com/watch?v=xOCurBYI_gY
⬐ NoneNone