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GDC 2019 Developer Session: First Light - Bringing DOOM to Stadia

Stadia · Youtube · 37 HN points · 2 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention Stadia's video "GDC 2019 Developer Session: First Light - Bringing DOOM to Stadia".
Youtube Summary
The inside story of how DOOM came to life on Stadia. id Software delivers a bird’s eye view of real-world Stadia development from conception to execution. Learn how high-performance games are made on Google’s new streaming platform. Recorded at GDC 2019.

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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
Jun 06, 2019 · ehsankia on Stadia Founder's Edition
There's a GDC talk by id Software porting DOOM to Stadia [0]. The speaker says that in the latest demos, the difference is basically not perceptible. They had a setup with two computers, one running Stadia and the other locally, and most people couldn't tell them apart.

https://www.youtube.com/watch?v=qdz4b5psrhE

topkeks
Thanks for that video! It was really insightful.
Jun 02, 2019 · 35 points, 24 comments · submitted by partingshots
shmerl
Let them release it now for normal desktop Linux.
Inityx
> [...] because we already had Linux support

୧༼ಠ益ಠ༽୨

shmerl
That's Bethesda for you.
lawrenceyan
Stadia is a seriously huge win for Linux gaming in general. Especially with how things like Vulkan are playing out [1], I really think we're finally going to get that pipeline for Linux towards mainstream gaming that everyone has always dreamed of.

Steam was important for starting the momentum, and now hopefully Stadia will be able to finish things off!

[1] https://www.reddit.com/r/linux/comments/b30m3g/googles_stadi...

FridgeSeal
On the contrary, this is terrible for gaming.

Might get some support for Linux, but if you can only stream them, then the benefits are moot.

We'd be better off as customers not having Google's shitty streaming service entirely.

noir_lord
Might bring a whole bunch of new users to the linux desktop.

The high end gaming PC crowd are very into customising their builds to look pretty, seems like the endless configurability of linux DE's would appeal to them not to mention the day to day overhead of maintaining Win10 vs Linux.

zamalek
I'd love to drop Windows for Linux, but, Visual Studio. I honestly believe it's the superior OS from the few times I've had the good fortune to real work in it. That being said, this makes no sense whatsoever:

> day to day overhead of maintaining Win10 vs Linux.

What daily overhead, exactly? The once-per-month updates?

bilal4hmed
I have been using Visual Studio Code on more projects that I would have used Visual Studio. This itself has made me switch over to Linux full time. The only thing I need Windows for at this point is to file my taxes
ryacko
You paid for a Windows license for the ability to automate away your tax advisor?
shmerl
Kind of. It helps boost Vulkan adoption, but it still needs to translate into those developers releasing normal Linux versions (on GOG, Steam and etc.). Not all of them will do it, like the very above example demonstrates. Bethesda simply doesn't care.
benologist
I am currently waiting to buy multiple games that have been retroactively-limited to specific marketplaces because of eg Epic, Ubisoft etc requiring or incentivizing exclusivity.

Stadia will probably have its own conditions or incentives to do that too, so while it might create an overall increase in linux compatibility that doesn't necessarily translate to more games for linux and it may even mean less as already-compatible games go into exclusivity.

shmerl
Not all developers are interested in falling into exclusivity trap. Normal ones benefit from wider reach. Why should they limit their sales to one store, if they can sell in all and get more profit? I.e. they'll release on Stadia and in all normal stores. Hopefully for Linux too, since they'll already have the Linux version.
cwyers
Having Vulkan for Stadia is about as useful for getting games ported from Stadia to Linux as having DirectX on Xbox One is for getting games ported to Windows. Probably less, really.
jrs95
I'd rather only have Windows and actually own my games then be able to play on Linux with some shitty subscription streaming service.
benologist
Stadia is just an opportunity to convert pay-once gaming to pay Google $x/month for decades for the same thing. There is nothing wrong with pay-once gaming except for greedy companies wishing it would be pay again-and-again-and-again, eyeing that 200 hours you spent in your favorite game and wondering how they can 'fix' that you didn't pay for 200 hours of entertainment. The more gaming cuts into tv and other entertainment the more important it is to change how we pay for games.

Linux compatibility being required probably won't mean as much as DRM-free efforts to distribute games, open source efforts to create compatibility across platforms, and proprietary efforts like Steam's. It's more like, there is enough linux compatibility now for Google to bother.

I think Steam's approach is much more interesting, in that you own the hardware and you own the games and you stream from your device to your device without third parties mining your data.

Nvidia's approach is the most versatile, you own the games on a multitude of marketplaces, and only pay to use the VMs, and can sign into the marketplaces on your own hardware too.

In both Steam and Nvidia's offerings you will still have your favorite games in 3 years, while you will have paid Google enough for a low-end gaming PC and a hundred games but have nothing except another bill to pay to continue access assuming Google continue service.

x0x0
I didn't play doom 4 -- which I'm pretty sure I would have loved -- because the price of entry would have been a $1.5k gaming pc, and I couldn't justify spending that much money for one game. There's zero may my mbp would have run it.
boomlinde
When Doom 4 was released I bought my first gaming PC in a decade. Including a monitor I think I paid 7000 SEK (including large VAT) which would have been about $850 at the time. It ran Doom 4 just fine.

Not that this is cheap, but it isn't $1.5k either.

Impossible
You could buy a $300 PS4 or a $250 Nintendo Switch... Honestly Doom isn't a taxing game and might run on a MBP with boot camp or in a VM.
benologist
New gaming rigs start way cheaper, especially AMD ones, but you raise an interesting point.

On nVidia's streaming service you get some GPU and some CPU but not enough for eg, Total War: Warhammer 2, so they disallow streaming it. It is likely such resource-intensive games will not show up on these services.

eGPUs are also a thing and probably plug right into your MBP, making it more like $400 for many years vs $400 for 20 - 30 months of Stadia.

lawrenceyan
I recommend taking a look at the reddit link I posted above (https://www.reddit.com/r/linux/comments/b30m3g/googles_stadi...). There has been a great deal of conversation already on /r/linux regarding the points you've mentioned.

By the way, you talk as if Linux compatibility is already a given, but there is still a good deal of work to be done in order to reach parity with a similar Microsoft operating environment. Having the support of Google working directly on this will massively increase the pace of open source development. The foundation has been laid, and now we just need the resources to push it through. There is nothing wrong with having companies contribute to development. Much of open source in fact is built on paid full-time employees working. It's unrealistic, in my opinion, to except everything to be done on a volunteer part-time hobby basis.

tinus_hn
Pay once often becomes steal once which is why customers lean towards online gaming and micro transactions.
forrestthewoods
I’m semi-convinced that Stadia is just a way to subsidize GPU’s for ML.

I’m not sure it’s possible for Stadia to ever turn a profit. But if it can help Google pay for tens of thousands of new GPUs every year which burn through ML tasks when not in use? That might be a pretty good deal for Google.

Maybe Stadia can break even. Maybe it can turn a tidy profit. I don’t see how that will ever be enough profit for Google to care.

avinium
This sounds like it makes sense, but falls apart when you start to scratch the surface.

ML practitioners can - by and large - build affordable GPU rigs. That’s why Google is heavily pushing cloud TPUs instead - they significantly outperform GPUs and you can’t buy them (retail or wholesale). You might get some spillover but I can’t see them making an investment as large as Stadia purely to soak up extra ML GPU capacity. If anything, it would be the other way around.

gigatexal
For me, gaming is an obsession that comes and goes on a quarterly basis. Sometimes I just have a hankering to blow a weekend in a gaming binge, or I want to try a new game that I will play for a weekend ( I'm a sucker for a good single player game a la the Half-Life series ) or some tower defense maps in Starcraft 2 but other than that I am easily bored. To that end, if I could spin up a cloud instance to play games for a nominal monthly fee and have all the best GPUs and CPUs available but not have that large capital expense tying up my disposable income that I could then throw away at the end of the month I would sign up right now.
Very interesting talk about Stadia, latency, Linux, Vulkan

https://www.youtube.com/watch?v=qdz4b5psrhE

> The inside story of how DOOM came to life on Stadia. id Software delivers a bird’s eye view of real-world Stadia development from conception to execution. Learn how high-performance games are made on Google’s new streaming platform. Recorded at GDC 2019.

May 14, 2019 · 2 points, 0 comments · submitted by reddotX
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