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Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective

GDC · Youtube · 55 HN points · 1 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention GDC's video "Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective".
Youtube Summary
In this 2019 GDC session, Bluepoint Games’ Peter Dalton will pull back the curtain on the process of remastering, refurbishing, and remaking classic games—from the ‘God of War Collection’ to ‘Shadow of the Colossus.’

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All the comments and stories posted to Hacker News that reference this video.
For the same reason that many C and C++ games were actually using them as high level macro processors full of inline Assembly a couple of decades ago.

There are some conveniences that come with the technology and not every code path on the game engine is screaming for perfomance.

If you are on the path for the ultimate performance like some console titles, the C and C++ code on those engines will be very alien to most developers as well, yet you don't seem many discussing that.

Just on the subject, here is a talk I saw recently on the theme,

"Beyond the Remake of 'Shadow of the Colossus': A Technical Perspective"

https://www.youtube.com/watch?v=fcBZEZWGYek

However not every single game out there is trying to fit Shadow of the Colossus into a PS 2 or XBox 360.

Feb 23, 2022 · 55 points, 11 comments · submitted by zdw
magikaram
I love this game, I still play it on the original hardware, a still functioning Fat PS2. Beautiful game, and honestly deserves a play from all, whether that be through an emulator or a remake.

The soundtrack is also one of the best pieces that I've gotten on my iPod.

I can't stop peaking praise for Shadow of the Colossus.

duxup
I loved the game but man they were not afraid to bring the PS2 to its knees performance wise...
magikaram
I don't know if it's nostalgia, but I don't recall having performance issues. The graphics were definitely pushing the console to its limits, and I can easily see it dropping frames.
DHPersonal
The frame rate was poor already but it dropped deeply during some of the battle scenes. It's still my favorite PlayStation 2 game.
deltaonefour
I wish they would make a game that was just the exploration part of shadow of colossus but endless and procedural.

I mean something like minecraft or astroneer sort of fit the build but the focus is building and the mood is too colorful.

jfb
If they make a PS5 specific remaster, I'll buy that, too.
anothernewdude
They should put it on a console people actually have
mariusmg
They did already, Demon Souls.
jfb
... of Shadow of the Colossus, sorry. I've already bought it four times.
darkteflon
Haven’t played this yet, but recently put 120 hours into (and highly recommend) the Demon’s Souls remake, also from Bluepoint.

They are an incredibly talented studio with a long history of best-in-class remakes, recently acquired by Sony - which now has them working on their first original IP.

Digital Foundry has some great interviews with Peter Dalton (technical director) and his team, which are also well worth checking out, as is the Demon’s Souls remake documentary from Noclip.

vmception
beautiful game, its available on cloud gaming services like PS Now
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