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Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits

Extra Credits · Youtube · 1 HN points · 1 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention Extra Credits's video "Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits".
Youtube Summary
When you're making your first game, we've told you to start small, but that may leave you wondering: just how small should you be planning for? This brings us to the concept of minimum viable product: figuring out exactly which features your game needs to be fun.
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Here's a good video from an excellent series:

Making Your First Game: Minimum Viable Product - Scope Small, Start Right - Extra Credits https://www.youtube.com/watch?v=UvCri1tqIxQ

It's been a while since I've watched it, but I think you should take MVP to mean "what's the smallest game I can build to tell whether it is fun" and not "what is the smallest thing I can build that people will buy".

yodon
You are correct that the purpose of the MVP (Minimum Viable Product) is to test if the idea is viable. As you point out you can generally assess the viability of a product long before you have a compelling product (Minimum Compelling Product = MCP)
armagon
Interesting. I've never heard of an MCP before. I like the idea.
Apr 27, 2016 · 1 points, 0 comments · submitted by funkaster
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