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Oculus Connect 2 Keynote with John Carmack

Meta Quest · Youtube · 2 HN points · 3 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention Meta Quest 's video "Oculus Connect 2 Keynote with John Carmack".
Youtube Summary
Oculus Connect 2 is our second annual developer conference where engineers, designers, and creatives from around the world come together to learn about the future of the Oculus platform and push virtual reality forward.

This year’s Connect featured keynotes from Brendan Iribe, Michael Abrash, and John Carmack.

Learn more about Oculus Connect: http://ocul.us/OC2

Official Oculus Channels:
Oculus: ocul.us/Oculus
Facebook: ocul.us/Facebook
Twitter: ocul.us/Twitter
Instagram: ocul.us/Instagram
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All the comments and stories posted to Hacker News that reference this video.
You're partly correct. Their VR tech is not "new". Oculus was a masterstroke of an acquisition and arguably has technology that's years ahead of anyone else out there.

Eye, finger tracking, touch haptics, variable focus, incredible performance optimized rendering, you name it. The tech talk given by John Carmack , that he went on stage and just winged without slides is one of the highest density talks i've heard: https://www.youtube.com/watch?v=Ti_3SqavXjk

It would have been their iPhone moment, but Zucccc bungled it with his hateful pursuit of Apples perceived slow walking of their App review. That enmity concluded with the App Tracking Transparency move, without which, we would have been still seeing record breaking ad numbers today.

Yeah, the YouTube is better quality, though.

https://www.youtube.com/watch?v=Ti_3SqavXjk&t=55m50s

This link will start playing as Carmack tells the "broken Netflix engineer" story, while recounting how he finished the app in that incredibly short timeframe.

yitchelle
Thanks for sharing. I wound it back to the start and started to watch it.

John made an interesting premise of the gap VR is trying to fill. Essentially, it is filling the gaps that is in your real life with VR. Hmm...Would it better to strive for improvement in your real life?

samizdatum
Virtual reality is perhaps an unfortunate moniker, because it encourages a dichotomisation of reality into "virtual" and "real", and conceiving of these as opposing, or at least orthogonal forces. Thought of in this way, virtual reality seems to promise a compelling-but-ultimately-empty facsimile of reality, the ultimate fulfilment of the escapist dream.

There's a repeating motif in reactions to disruptive technology, where the technology is first viewed from an oppositional mindset, which makes sense, because any disruptive technology will steal time away from other Old Activities that existed before the technology, and people who aren't early adopters only look at the decrease in the time spent on Old Activities.

We saw this motif of oppositional reaction in how people viewed the internet: people are spending so much time in cyberspace that they won't know how to effectively navigate the real world; people are having fantasy cyber-lives instead of spending time in the real world; he's meeting someone he met online, he must not know how to interact with people, etc. But social networks descended on society in an incredibly short period of time, and worked their way into the furthest corners of our lives. The oppositional mindset gave way to an integrative one, where the notion of a "cyberlife", as distinct from a "life", is simply misplaced- the internet is simply a part of Reality, sans prefix and with a capital R, instead of being boxed up in the conceptual category of "the Cyber".

There was another motifical recurrence when smartphones entered the fray. The oppositional critiques were voluminous and eloquent: we're spending so much time texting we're forgetting how to speak to each other; every crack in every interaction is plastered over with the ritualized and mutually fraudulent "notification check", signposting the way to the unravelling of the social fabric..., etc.; you can find the Real World up there, when you hold your head high, with dignity, and not down there, with your head bowed, staring transfixed at a shining rectangle, face ghost-like, bathed in the soft pearlescent glow of vapidity. But at some point, the integrative mindset arrived. It's hard to maintain the oppositional mindset when you're sitting in a restaurant that you just found on Yelp, and are chatting to your friend on WhatsApp, only to have them sit down in front of you. The handoff between "smartphone life" and "real life" is seamless. Smartphones have inextricably woven themselves so far into our lives, that if you ask someone how their smartphone life compares to their real life, they'll just give you a strange look. Smartphones are just a part of life.

I think VR/AR could go in this direction, as just another arrow in our technological quiver. If we start looking at things like social VR, which has the potential to reshape the way we interact remotely, or how architects are today routinely using VR to demo to clients, it's not impossible to believe that the integrative mindset could eventually overcome the oppositional mindset in terms of how we think about VR.

If you want to watch the Oculus connect talk where Carmack discusses this it's online here: https://www.youtube.com/watch?v=Ti_3SqavXjk

Carmack talks are fun to watch - I think it's worth checking out.

erikpukinskis
When will people realize you just need to put Carmack on the stage at 4pm and let him go until he tires himself out? You just shouldn't put an end time on a Carmack talk.

Shit, maybe there just needs to be CarmackCon where it's just a start time for his keynote which just sort of seamlessly blends into a hackathon.

Or maybe we just need to start a petition for no end time on his talk at Connect 2016.

Oct 04, 2015 · 2 points, 0 comments · submitted by jkscm
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