Hacker News Comments on
Breaking Conventions with The Legend of Zelda: Breath of the Wild
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Apr 09, 2018
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doomlaser on
Why I’m Using the Cerny Method of Game Development
Last year at GDC, Nintendo's Hidemaro Fujibayashi, Satoru Takizawa, and Takuhiro Dohta broke down the creation of the game in a full length session with video of the original top-down 2D prototype: https://www.youtube.com/watch?v=QyMsF31NdNc
⬐ rendawAt 18:12: https://youtu.be/QyMsF31NdNc?t=1092
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Mar 16, 2017
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Agentlien on
The new legend of Zelda is a toy box of delights
Yes, they talk about it in the GDC talk[1] and that's what I was referring to: That I can see how even in such a simple prototype the fun seemed evident.
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Mar 14, 2017
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flgr on
The new legend of Zelda is a toy box of delights
In their GDC talk (https://www.youtube.com/watch?v=QyMsF31NdNc) one of the core concepts they present is "multiplicative gameplay", which sounds a lot like what NetHack and Dungeon Crawl Stone Soup aim for as well.It's a surprising amount of fun to have multiple ways to solve puzzles and try to come up with one that was or was not intended to solve it.
⬐ BHSPitMonkeyHere's a direct link to the timestamp where they talk about this, and show off an internal 2D prototype of their "chemistry engine":
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⬐ HeavenBannedAfter playing 10+ hours on the Wii U, I can safely say the addition of the weapon fragility mechanic (after 20+ years of Zelda not having that mechanic) is the most frustrating aspect of this game. It's just not fun. I hope the next Zelda incorporates the expansiveness with more direction and zero weapon fragility.⬐ stonesixoneTheir "Chemistry Engine" model (described starting at 39:55) includes Rule 3, which says that materials can't change another material's state. But what about a player (a material) eating an object like a poisonous mushroom (also a material) that makes them sick? Or eating a magical mushroom that heals them? It seems like there are cases where you would want to model materials changing another material's state.