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How Big Budget AAA Games Render Clouds

SimonDev · Youtube · 6 HN points · 0 HN comments
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Youtube Summary
Explored a few of the latest techniques in procedural cloud rendering used in Horizon: Zero Dawn and the FrostBite engine.

GLSL Course: https://simondev.teachable.com/p/glsl-shaders-from-scratch

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In this video, I walk through how cloud rendering generally works, as well as covering some of the more recent tweaks/improvements and optimizations.

Referenced Papers/Talks:
https://www.ea.com/frostbite/news/physically-based-sky-atmosphere-and-cloud-rendering
https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn
http://magnuswrenninge.com/wp-content/uploads/2010/03/Wrenninge-OzTheGreatAndVolumetric.pdf
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Hacker News Stories and Comments

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Nov 29, 2022 · 6 points, 0 comments · submitted by pbalcer
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