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Magic: the Gathering: Twenty Years, Twenty Lessons Learned

GDC · Youtube · 7 HN points · 2 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention GDC's video "Magic: the Gathering: Twenty Years, Twenty Lessons Learned".
Youtube Summary
Magic the Gathering head designer Mark Rosewater shares twenty lessons learned over twenty years of designing one of the world's most popular collectible card games. Watch to learn lessons such as "Restrictions Breed Creativity", "Fighting Human Nature Is a Losing Battle" and "If Everyone Likes Your Game, But No One Loves It, It Will Fail".

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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
Nov 01, 2020 · 1 points, 0 comments · submitted by haunter
Cheatyface is great because it's intentionally illustrative of bad game design. It's no fun to be constantly on guard for your opponent to cheat! MaRo actually went into this in a fantastic talk at GDC [0] a few years ago.

[0] https://youtu.be/QHHg99hwQGY

Here's a pretty good talk by Mark Rosewater with some lessons that don't just apply to games:

https://www.youtube.com/watch?v=QHHg99hwQGY

For those with PTSD: There are no mentions of 3/3 elks. /s

Oct 30, 2018 · 2 points, 0 comments · submitted by gpderetta
Sep 25, 2017 · 2 points, 0 comments · submitted by johan_larson
Mar 09, 2017 · 2 points, 0 comments · submitted by MrJagil
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