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Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)
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HN Theater has aggregated all Hacker News stories and comments that mention GameSpot's video "Pitfall Classic Postmortem With David Crane Panel at GDC 2011 (Atari 2600)".
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Oct 13, 2020
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EvanAnderson on
Model fits in a tweet and predicts all elections since 1960
I am reminded of the Atari 2600 game Pitfall and its use of a polynomial counter to procedurally generate the game world[1].[1] https://www.youtube.com/watch?v=MBT1OK6VAIU&feature=youtu.be...
⬐ abiogenesisAlso see Elite [1] for a similar procedurally generated game universe.[1] https://en.wikipedia.org/wiki/Elite_(video_game)#Development
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May 19, 2014
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wazoox on
Pokémon Crystal disassembled source code
Well, Pitfall! II on the 2600 is 4 KB, and run in 128 bytes of RAM, and has 256 different levels.
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Jan 01, 2014
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phoboslab on
Racing the Beam (2009)
I haven't read the book yet, but David Crane's Pitfall Post Mortem[1] also covers a lot of what you mentioned. Truly fascinating stuff.
⬐ vlaubeWhile we are on the topic of post-mortems for old games, I enjoyed Bob Pape's writeup of his port of R-Type to the ZX Spectrum. You can get the free eBook here: http://bizzley.com/
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Jun 25, 2013
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spc476 on
Dirty Game Development Tricks
And in Pitfall, David Crane basically used a random number generator with a predefined seed to generate the world (http://www.youtube.com/watch?v=MBT1OK6VAIU starting at the 22:12 mark).