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How Software Piracy Birthed an Underground Art Scene (HOPE 2018)

inversephase · Youtube · 91 HN points · 0 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention inversephase's video "How Software Piracy Birthed an Underground Art Scene (HOPE 2018)".
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At HOPE 2018, I had the honor of speaking to hundreds of individuals about the Demoscene, which I feel is very under-represented in North America. This was a late-night event -- part history, part entertainment -- aimed at giving anyone even remotely interested in computers and art a solid idea of the scene's past and present from a US perspective. We had some audio and video issues, please forgive them, I've done my best to mitigate it.

I do spend some time narrating and talking over demos, intros, etc, and I skip a few credit sequences. Demogroups, no disrespect is intended. ❤ Time was limited!

Thanks to HOPE and Internet Society for enabling this capture and permitting its upload to YouTube.

Timestamps for the Demos and some of Slides:
(this is the big history part...)
00:00:13 Introduction from Bernie
00:01:22 Beginning of talk, me rambling
00:03:50 A little bit about me
00:06:02 Okay dude, get a move on! =]
00:06:36 Epilepsy warning, there is flashing stuff
00:07:19 The Demoscene: What are this?
00:08:23 What if I told you...? (workin' the memes hard)
00:09:09 Let's rewind and talk about history
00:12:07 Talkin' bout modems, oh yeah
00:15:30 Introducing the BBS
00:18:49 Look at the cool ANSI art
00:25:10 Introducing computer music
00:29:21 Boxed software
00:31:40 Don't copy that floppy!
00:35:20 What did you have to do to copy a disk?
00:38:02 Once you cracked it, leave your mark
00:39:02 Cracktro - Eagle Soft - Maniac Mansion
00:41:30 Cracktro - World of Wonders - Dugger
00:43:46 A look at some swapper disks
00:45:06 Diskmags
00:50:19 Lemon - Gathering '93 40KB intro
00:52:45 "What's the point of cracking games?"
00:53:25 Invitro - TBS - Mega Copy Party '90
00:57:00 What are demoparties like?
01:00:10 What are some examples of demoparties?
01:01:36 Do demoparties exist in the US?
("Demopalooza" starts roughly here)
01:03:19 Amiga Demo - Kefrens - Desert Dream
01:20:26 PC Demo - Future Crew - Second Reality
01:34:52 Let's chat quickly about memes in demos
01:36:11 Scrolltext
01:37:07 Pixel Art / Scene Art
01:38:19 Greetz
01:39:11 Dots!
01:39:34 Plasma
01:39:47 Vectors / 3D on non-3D hardware
01:40:45 Tunnels - PC, 4K - TRSI - Tunnel! !Angst
01:43:41 Amiga, 64K - Appendix - Electric City
01:47:59 Raytracing / Raymarching
01:49:07 Size Coding
01:51:24 C64, 256 bytes - lft - A Mind is Born
01:54:15 PC/DOS, 256 bytes - Digimind - Immediate Railways
01:58:06 Party and Partyplace references
01:58:37 Hardware references and mockery
02:01:00 PC DOS Demo - Hornet, CRTC, Desire - 8088 MPH
02:11:10 Amiga Demo - Spaceballs - State of the Art
02:16:40 Modern PC Demo - CNCD, Fairlight - Ziphead
02:22:07 Atari 2600 Demo - Altair - Chiphead
02:29:02 C64 Demo - Smash Designs - Second Reality
02:39:57 Modern PC 4K - RGBA, TBC - Elevated
02:45:12 Modern PC 8K - Loonies - One of Those Days
02:49:05 PC DOS Demo - DC5 - Abort, Retry, Fail?
02:55:53 Modern PC Demo - Space Pigs - Echo Chamber
03:05:18 Slide: a quick look at some twisters
(Overtime / Encore!)
03:06:34 Sega Genesis / MegaDrive Demo - TiTAN - Overdrive
03:12:40 C64 Demo - Algotech - Bananarama Music Video
03:18:45 Sega Genesis / MegaDrive Demo - TiTAN - Overdrive 2

Thank you for watching!

Favorite demo? Favorite effect? Memory about the demoscene? Post it in the comments!
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
Feb 23, 2019 · 91 points, 17 comments · submitted by bane
taneq
I miss the demoscene. Even coded a couple of demos back in the day (unrelated to cracking, though.)

Some of the Farb Rausch stuff was phenomenal (http://farb-rausch.de/)

I sorta feel like some of the magic is gone now, though, because computers are so powerful. There's no graphical effect that you can't either do directly, or at least fake with sufficient realism that you can't really tell it's fake.

TheSpiceIsLife
Part of what makes art art is artificial constrain.

Some tools are capable of aiding us in generating (near) perfect visual replication, that doesn't mean we have to use them to their full potential.

Japanese artist Tatsuo Horiuchi did some pieces in Excel https://mymodernmet.com/tatsuo-horiuchi-excel-spreadsheet-pa...

em-bee
besides old computers there is also arduino as a modern target with limited resources:

http://thedemoscene.tumblr.com/post/3750689725/gameduino-con...

CM30
There's no reason you can't still make this kind of stuff for older systems. In fact, that's one reason I like homebrew software and ROM hacks for 8/16 bit titles, because they're fundamentally about trying to overcome limits imposed by decades old hardware in a world where computing power for modern games and programs is virtually infinite.

There are still quite a few people out there developing for these systems, and quite a few impressive demos and projects coming from them under said limitations.

klez
I'd say the "new" technical challenge for those so inclined is 64k demos and such.

Also there's still a lot of people who make demos for the old platforms, like the c64, Amiga, Gameboy...

Take a look on http://www.pouet.net/ if you are interested. Some demos have been recorded as video so you can watch them without the actual hardware.

eggy
I remember attending the first HOPE conference in 1994. Shocked, but understand, to see it is now $170 to attend (unless you hack admission?);)

I started in 1978 on a Commodore PET 2001 with a cassette drive to load and store programs, and using PEEK and POKE commands. I moved on to Amiga, PC, Macs running Minix, Linux and the usual suspects. You were always low-level then, and I loved creating tunes on my Vic-20 and Amiga 500. The demoscene came along and inspired me to push my 6502 and 286/386 assembly skills to squeeze as much as possible out of my system's resources. I never joined the demoscene, but only created at home back in the days of my old 300 baud modem (2400 baud modems were over $500).

I think this early wonder with low-level, and being crafty, is why I think I find myself attracted to languages (like forth, CToy, the TCC compiler, J, and even assembly) amongst the bloat of Python, Java, C++, and JavaScript. However, I do like Zig/Rust for low-level. One-line C code to produce music from the command line? You bet; watch and listen to bisqwit. [1]

The demoscene produces some truly entrancing artwork, an acid trip manifested in pixels. I have great respect for the sole creators and creative teams alike that make such spectacles.

[1] https://www.youtube.com/watch?v=L9KLnN0GczI

tomxor
@ 1:08:20

> "Yes that is a water melon"

:P wicked tunes though.

[EDIT]

I still can't get over just how good some of the music is in the old 80s/90s demos.

I enjoy the modern 140/512/1k/4k graphic code golfing sites but feel there is a serious hole for music here.

newman8r
For a while I've been thinking that a sox-golf site might be fun (or dwitter.net for sox). Might be my next weekend project. Not quite music, but I've spent many hours just making weird random sounds in sox.
mattnewport
4k demos often have some pretty impressive music, a lot of them use soft synths designed specifically for use in 4k demos like https://github.com/askeksa/Oidos
Harzza
Does it also play a huge part in the advancement of computer graphics in general? As I've often understood it, the demo scene people were usually some of the most talented in their field.
zokier
Not a huge part, at least not directly. Many sceners do work in the graphics industry (cgi, games, hw etc) but demos are mostly just a hobby for everyone. I feel like lots of stuff done in demos is not really practical for "real-world" use.

There is one interesting example of where demoscene has managed to break into more commercial world: https://www.notch.one/

mediaserf
Only a few Atari 8-bit people in the audience, but one thing that wasn't covered in his overview was ATASCII art - sometimes made with a program called a "Breakin' Generator". There are some online demos here: http://www.breakintochat.com/collections/atascii/
olivermarks
I miss Morph's Outpost and Kai Krause.
opz2019
I'm the author of 03 of those ANSi art screens displayed on 20min50.

Here are the links to the full artworks: http://blocktronics.org/lu-glitch-ans/ http://blocktronics.org/luciano-spidertronics/ http://www.ansigarden.com/downloads/death-roses-bbs-theme/

bane
These are awesome.

Does anybody know of a good library that can generate images (jpg, png etc.) from ANSI art files?

opz2019
Thank you!

Yes. AnsiLove: https://github.com/ansilove/ansilove

bane
Thanks!

One thing I really enjoy is the close brotherhood the ANSI scene has with the demoscene. I'm not quite sure how the venn diagram overlaps but there's all these really interesting underground computing art scenes and these ones are really close together.

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