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Game Development Time-Lapse -- 8 Hours compressed into a minute. (Snake3D)

Jason Jackson · Youtube · 16 HN points · 1 HN comments
HN Theater has aggregated all Hacker News stories and comments that mention Jason Jackson's video "Game Development Time-Lapse -- 8 Hours compressed into a minute. (Snake3D)".
Youtube Summary
This is a video capture of me developing "Snake 3D"
I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it.

The main advantage of Clojure here is the interactive development. I'm able to change the program and see the effects simultaneously.

The code is open sourced at: https://github.com/jasonjckn/snake3d

Some of the documentation I look at during development are:
https://github.com/ztellman/penumbra
https://github.com/swannodette/clj-nehe
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
Sep 14, 2011 · vdm on Watch other people code
This is a great idea.

Here's a 8h-1m time lapse of somebody implementing Snake3D in Clojure. http://www.youtube.com/watch?v=DHARNkMi5Lg

Time lapse could be a way of getting an overview of the session, and then 'zooming' into the bit you're interested in, like when you say 'wait! how did you do that!'. Perhaps this could be implemented as a scalable timeline scrollbar.

The timeline could include comments like Soundcloud so people can ask and answer how to do something when and where they see it.

The stream should include keystrokes and mouse gestures as well as video. There should also be links to things like dotfiles on github.

If the recording/uploading process can snapshot the process tree of the window it is recording, this could be used to automatically tag the video (e.g. vim editing Clojure code on Windows, Illustrator on Mac), which would be nice for subscribing to feeds of tags.

May 23, 2011 · 16 points, 2 comments · submitted by swannodette
namank
Cool! What's the link to the tutorial?
jasonjackson
I open sourced the code here: https://github.com/jasonjckn/snake3d

I don't have a tutorial for Snake3D, but there's quite a bit out there for Clojure + OpenGL:

1) https://github.com/ztellman/penumbra/wiki/Applications

2) https://github.com/swannodette/clj-nehe

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