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QuakeCon 2011 - John Carmack Keynote Q&A

QuakeCon Official · Youtube · 3 HN points · 2 HN comments
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Youtube Summary
Following the QuakeCon 2011 keynote address, John Carmack promised to answer as many questions as the audience would provide.

This video contains that question and answer period
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this video.
Madness in terms of the effort involved for the payoff, perhaps, but Ada doesn't seem like a terrible choice of language for a game engine. John Carmack once said he'd use Ada for game engine code if only it were easier to hire game programmers who knew the language. [0]

[0] https://youtu.be/00Q9-ftiPVQ?t=976

Sep 01, 2014 · 0x1C3B00DA on Boeing Flies on 99% Ada
John Carmack seems to think differently http://www.youtube.com/watch?v=00Q9-ftiPVQ#t=15m30s https://twitter.com/ID_AA_Carmack/status/342326443193282560
rwallace
And yet when it came down to it, he chose to write all his code in C or C++. Actions speak louder than words.
axman6
From memory, he made those comments after he'd been working for a long time in C/C++. He's since seen that language like Haskell and Ada which enforce much stricter requirements have a huge benefit to developers; the inital extra work to learn the language pays off when you get used to spotting even more bugs before you write them because you've been punched in the head by the error messages in the past. You begin to think about code not just from a "how doI get this done?" standpoint, but a "how do I get this done properly, safely and clearly, and make sure the compiler will catch me WHEN I make mistakes". Fixing bugs at development time is vastly less expensive than in testing or after release, so the extra errots can easily be justified.
Aug 08, 2011 · 3 points, 0 comments · submitted by napum
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