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HYPER-REALITY
Keiichi Matsuda
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All the comments and stories posted to Hacker News that reference this video.I'm not sure it's exciting.The cancer called advertising has already consumed consumer tech, the vast majority of people are complacent with the situation, and the only escape is real-life where cost, technological and physical limitations prevent the same level of advertising (yes there are billboards, but that's nothing compared to what digital advertising has become).
VR would essentially remove all those limitations, and since people are complacent and clearly don't mind it, we'd end up in a world like this video depicts: https://vimeo.com/166807261. Hell, Facebook or "Meta" is going all-in on VR for a reason.
Adobe’s “Take a Fantastic Voyage with Photoshop” gives a vision of what a ubiquitous AR environment might look like.Another is Keiichi Matsuda’s “HYPER-REALITY”[1].
Does anyone else have any good resources for what to expect when this tech becomes widely available, integrated into our society?
Oh, no. Screen clutter for cars. You just know ads are coming. Also, 300ms of lag is going to be painful to watch.Watch "Hyperreality", if you haven't seen it, for where this leads.
⬐ lightgreen> You just know ads are comingNo, ads exists mostly where people are not paying. Vast majority of paid products and subscription services are ad-free.
⬐ ceilingcornerWhich means that ad-supported cars will be cheaper then no-ad cars, impacting the entire industry and thus making ads a default.Just like journalism.
⬐ handmodel⬐ legulereHard to see how this will be a real issue. Ads make sense on articles because the most they could possibly charge you is a few dollars a month.If they haven't made phones that are cheaper if you agree to watch an ad once a day before using it - then the dynamics for cars would be even worse for that.
How about TVs?⬐ maelnI don't know if it is ironic but:- Netflix has constant product placement in their show and show ad for their other show on their main page
- Amazon Prime Video show you an ad for other show when you start playing one
- A lot of "smart TV" have ad in their UI at this point
- Windows has try to force ad in the OS UI several time and comes with preloaded junk
- Most Android phone comes with preloaded junk (which is basically ad)
And the list goes on. Companies have noticed that you can start to put ad even in paying product and secure a stable source of income and get away with it.
Something like this would be my total nightmare!
If AR becomes a reality, this will become all the more acute. Public advertising is currently limited by physical boundaries. Hyperreality [0] sets a clear vision for one possible future.
⬐ eswatWhen the GP mentioned Elysium I was also reminded of the live-action Ghost in the Shell movie with the AR ads similar to this video.
Here's what "AR" would look like if it worked. Watch "Hyperreality".[1] Best depiction of AR so far.
first of all, i'm not going to have ads in my fucking AR experience.
Whenever I see people complaining about ads I commiserate. I worry about what happens as things like google glass actually become mainstream and I am always drawn back to this video that I think is a fairly realistic portrayal of what could be in the future: https://vimeo.com/166807261I have a three year old and he gets so absorbed in screen time and then he goes nuts whenever we tell him it's time to turn off the tv/phone/games. Within a couple of minutes he is usually much more relaxed and I am working to curb any usage that isn't during a road trip/flight.
⬐ fjsolwmvWhy do you keep giving him screen time when you can see it is hurting him?⬐ lifeisstillgoodThat is an awesome (horrific) vision of the futureEdit: the video, not your three year old :-)
Or maybe it's more like this: HYPER-REALITY
I once managed a Facebook account on behalf of someone else. Normally, you would expect this to confuse Facebook greatly. Instead the opposite happened: Whenever I was logged in as them, Facebook recommended me people that they knew.This means you can find out who someone knows if (a) they’re not already a Facebook user, and (b) you create a profile for them. Whoopsie.
I kind of want to write a dystopian story about babies being bartered based on their social network rating, which of course is derived from their family history. We’re all reduced to numbers in the end.
hyper-reality: https://vimeo.com/166807261
⬐ iamdaveI kind of want to write a dystopian story about babies being bartered based on their social network rating, which of course is derived from their family history.I'd have to go look for it but I swear there's an episode of either Next Generation or Deep Space 9 that covers almost this exact topic to the letter. Anyone else know what I'm thinking of??
⬐ None⬐ jwilkNone⬐ shawnCritical Care https://en.m.wikipedia.org/wiki/Critical_Care_(Star_Trek:_Vo...⬐ iamdaveThat's the one (lo and behold it was Voyager, after all)! Curious if that's where your mind was when you threw the idea of writing that story of yours?⬐ shawnStar Trek was one of my biggest influences. I’ve been trying to think of a way to modernize the series without cannibalizing Roddenberry’s ideals. Or go the other way and do a Game of Thrones style Star Trek universe.Also https://m.youtube.com/watch?v=Wkedd6A6_mU was one of the funniest trek videos I’ve seen.
⬐ dragonwriter> Or go the other way and do a Game of Thrones style Star Trek universe.Focussing on the Klingon Empire (or the Mirror Universe Terran Empire) would let you do that without even having any tension with existing canon.
⬐ redbeard0x0aLooks like CBS is bringing back Picard for a series - https://twitter.com/SirPatStew/status/1025840545216823296How did Facebook identify that person? By e-mail address?⬐ ryanianian> I kind of want to write a dystopian story about babies being bartered based on their social network ratingWould be an interesting "prequel" to the troubling but good "Nosedive" episode of Black Mirror. https://en.wikipedia.org/wiki/Nosedive
We do not have a culture that is anywhere close to prepared for this kind of technology. It should be patently clear from the past 20 years that this is the case.For example, here's a realistic vision of how it plays out:
I can't not think about this Hyper-Reality video when AR advances are announced. https://vimeo.com/166807261
⬐ digi_owlSo he made a new one i see, because my thoughts went to one he made 8 years ago.⬐ cyberpunk0Not only AR. But VR too https://vimeo.com/user12563589/uncannyvalley. The consequences are scary and we are already half way to this reality⬐ bogomipzI'm still unsure if this a spoof. I wonder how long someone could endure that before experiencing apoplexy.⬐ foozedgreat video, thanks⬐ scrootHard to fathom why everyone is optimistic about this. Hasn't recent history overwhelmingly demonstrated that adding AR tech to out current culture will result in exactly the situation from the video?⬐ KiroThe video is exactly how I want the future to be. 100% wired in.⬐ goatloverWhy would you want that?⬐ sergiotapiaI too want to deliver pizzas in a black car while dodging skateboard Kouriers.⬐ QAPereoMaybe releasing the nam-shub of Enki in SV would be wise.
The cyberpunk and tech enthusiast in me can't wait for AR "headsets" to get to a point where they are super light and indistinguishable from normal glasses, but then the cynic in me believes we'll end in a world not far from what was portrayed in that recent short video Hyper Reality[1].I am looking forward to those first few years of it where the tech is wild and new and people are playing with it in new and interesting ways. Just imagine how much you can do with it. You can have augmented TV and movie experiences. Pairing your AR headsets with your video game console systems (or PCs) for augmented video gaming experiences, not to mention complete self-contained AR games. Augmented concert experiences will be a thing. Museum augmented tours instead of your basic audio tour.
[1] Hyper Reality - https://vimeo.com/166807261
⬐ DanihanIt's going to be a total panopticon.⬐ proee⬐ germinalphrasepan·op·ti·con, paˈnäptiˌkän, nouna circular prison with cells arranged around a central well, from which prisoners could at all times be observed.
⬐ DanihanWhat do you consider to be "real" embedded development platforms?Entertainment is wonderful, but as a k12 teacher I simply look forward to improving live knowledge of, and communication with, my students. My job - or at least my 'face time' with students - is performance based and logistically constrained. Better tools to understand student progress and extend the variety of communications I have to guide and assist them would certainly help improve my professional practice.
I fear where we are headed with AR and BCI funded by corporations.Check out the future portrayed by Keiichi Matsuda in HYPER-REALITY: https://vimeo.com/166807261
I fear where we are headed with AR and BCI funded by corporations.Check out the future portrayed by Keiichi Matsuda in HYPER-REALITY: https://vimeo.com/166807261
As hardware, it's a nice job. It's self-contained and wireless. The form factor is tolerable. Compare the HTC Vibe, which is as clunky as the VR headsets of the 1990s and still needs cables. The HoloLens has much better balance, too; the VR headsets are far too front-heavy. None of this gear is really compatible with wearing glasses, though.It's surprisingly good at "drawing dark". It can't, really, so it just puts a neutral density filter in front of the real world to dim out the background. This, plus some trickery with drawing intensity, allows overlays on the real world. At least the indoor real world; the grey filter is fixed, and the display will be overwhelmed in sunlight.
The field of view is too small for an immersive illusion. The resolution is too low for the "infinite number of monitors" some people want. It's useful for putting an overlay on what you're working on, which suggests industrial and training applications.
It's not clear there's a mass market for this. Certainly not at the current price point. If it became cheap enough to sell to the Pokemon Go crowd, it might work for that.
A useful metric is, "Is it good enough for Hyperreality?"[1] As yet, it's not. But it could get there. Watch that video. What hyperreality needs is 1) really good lock to the real world, 2) adequate but not extreme resolution, 3) wearability, 4) wide field of view, 5) useable under most real-world lighting conditions, and 6) affordablity. The Hololens has 1 under good conditions, has 2, arguably has 3, lacks 4, 5, and 6. Not there yet.
Great topic, but the article doesn't answer its own question.Predictions:
- Microsoft will move the start menu to a different corner of the screen again.
- Some phones will have a dedicated hardware "dismiss popup" button.
- Neon colors with contrasting fringes will be used for visibility on AR displays.
- Alexa will start initiating conversations.
- Hyperreality.[1]
⬐ swsieberAndroid already has a hardware back button (sometimes)... somebody should rog that up to get rid of pop ups in browsers.⬐ flukus⬐ tempodoxI think it's time we whitelist sites that can create popups and popunders. Things like the firefox popup blocker flat out do not work anymore.⬐ on_and_offis there any real use-case for popunder ?As for popup, Chrome on Android blocks them by default for me (maybe I touched a setting a long time ago).
⬐ NoneNoneAddendum: Everything will be in JavaScript. HTML & CSS will be JS DSLs by then.⬐ auggierose"Alexa will start initiating conversations"hilarious :-)
⬐ JTenerife⬐ zzzcpanUnfortunately probably true. Alexa: "Tomorrow is your wedding anniversary. Do you want me to sent your wife a present?"Did I just write "unfortunately"? :-)
⬐ taneqAlexa: link to product that your wife would like, made by the company who paid most for advertising, not the identical product made by their competitor"Microsoft will move the start menu to a different corner of the screen again."Aren't they transitioning to a new business model that doesn't incentivize marketing-driven design anymore?
⬐ quickbenWhere did you read that? All I'm seeing is more and more ads in win 10 as time goes on.⬐ fludlightWait, wait, I've been in an OSX/AdBlock/uBlock bubble since Windows 7, are you saying that the latest mass consumer version of Windows has advertisements built in like network television?⬐ efdee⬐ AnimatsI've heard people talk about them, but I've never seen it on any of the 4 Windows 10 machines running under my roof. Apart from the (already plenty annoying) notification about a new version of Office.⬐ taude⬐ flukusI haven't seen any either. I makes me wonder if people are using pirated versions of Windows and Microsoft has figured out a way to know this reliably and target them with ads.I do have my "developer tools extensions" enabled on my Windows 10 machine, which I wonder if it affects being targeted by ads.
⬐ quickbenI upgraded from paid win7 ultimate. Maybe they a/b test?⬐ shaknaA/B testing for Windows 10 occurs in the wild, instead of extensive QA testing.You don't see it, because you're in a separate group.
Yes. The login screen has "click to buy this desktop wallpaper" ads and occasionally paid ad placements (I believe there was a tomb raider one). And recently they've been putting their cloud drive (OneDrive??) ads in explorer (even for the pro edition). It was one of the final straws that pushed me back to linux.⬐ quickbenThe crazy thing is that it does that per account apparently.I ran few tools under my admin acc and I stopped seeing most of the crap.
I saw my wife clicking the start menu under her account on the same PC, and sure enough, ads there.
I think I'll just move Win10 under a VM to preserve some apps and run Linux.
Next, Windows video ads you can't block that only appear when you have a projector connected, chosen by adtech which reads your PowerPoint presentations.⬐ sitkackFucking patent that.
The Microsoft Hololens integration and packaging is quite impressive. It's a full, self-contained AR system in reasonably lightweight self-contained headgear. The HTC Vive and the Oculus Rift are big, clunky devices with cables.If the Hololens could be brought down to a price point where the Pokemon Go crowd could use it, it would be a success for that alone.
How good does AR need to be to do HyperReality?[1] Not much better than the HoloLens. More field of view would be needed. The ability to draw dark would be nice, but isn't essential for that, because it's explicitly a bright overlay on the world.
⬐ AndrewKemendoFirst of all I think the hololens is an amazing piece of tech and is the best device out there. That said, I disagree about the price point being the only thing. It needs to be in a really tight form factor and needs a lot of work on FOV and usability.How good does AR need to be to do HyperReality?[1] Not much better than the HoloLens
You're underestimating the problem significantly. Read the link I posted previously because I lay it out there in detail. (I don't get paid or referrals or anything if you read it, it's just that I already wrote it all out there and don't want to do it again). FOV and draw dark are far from trivial issues, not to even mention content and geolocalization/georectification.
⬐ AnimatsI've tried the HoloLens, and it's not bad for what it does. The narrow field of view is the main limitation. Putting in a greyscale filter to dim the real world makes the inability to write dark tolerable. It's amazing how much hardware they crammed into a lightweight, wireless headset.The VR headsets, on the other hand, are still about as clunky as they were in the 1990s. The head tracking is much better, and the resolution is a little better. They're still too heavy, too bulky, badly balanced, and need cables.
I tend to link to this too much, but see Hyper-Reality.[1] Augmented reality for the job monkey, out of Medellin, Colombia. After viewing that, read Marshall Brain's "Manna", if you haven't already. Then visualize the two linked together.The killer app for augmented reality may be the bossing around of humans by computers.
[1] https://vimeo.com/166807261 [2] http://marshallbrain.com/manna1.htm
For a better take on this, see "Hyper-reality".[1] (If possible, at 1080 line resolution.) This is augmented reality for the job monkey.It's not that far to this from the apps that tell the drones of Uber, TaskRabbit, and DoorDash where to go and what to do.
Machines should think. People should work.
I'm concerned that AR will make this worse rather than better. The amount of dopamine that we will get from constant AR we glasses or contact lenses is going to be devastating. Just look at this artist rendition: https://vimeo.com/166807261
Here's a peek at your future....
⬐ jonahI. Can. Hardly. Wait. /sWe're already dealing with issues of sensory and information overload without having this layer of immersion.
⬐ 6stringmercQuite an intriguing take on it, thanks for sharing.⬐ MrQuincleThanks! I was immediately thinking. I would love some glasses to remove visual overload! Get rid of advertisements by switching on the ad blocker in my glasses.⬐ hughesHonestly it would take that level of visual fidelity and environmental awareness for the leap to live up to the hype and expectations.⬐ joezydecoLeap most certainly won't do this. But give it twenty years.
Self Driving cars - despite resistance will keep surging in popularity - and self-driving trucks will put yet another blue-collar sector into decline. Catering to the automated travel market will become a new thing.Drones - expect more eyes in the sky, law enforcement, news, emergency services, etc.
Augmented Reality - totally see this happening - and more https://vimeo.com/166807261 . Ever read the Dream Park series? (Larry Niven/Steven Barnes) Gonna be the future of gaming/sports.
"[The next computing platform] - I think that's going to be virtual reality and augmented reality."You have to listen to Zuckerberg on this, because he's good at understanding what people will put up with. I never expected that a sizable portion of the population would walk around looking at smartphones, totally losing situational awareness. Even when not playing Pokemon Go. But that became socially acceptable.
The failure of Google Glassholes seemed to indicate that artificial reality was going to be socially unacceptable. But Zuckerberg might be able to sell it to society. Microsoft talks about it as an office tool (see their "HoloLens" stuff) but that may be the wrong vision.
The right vision may be "Hyperreality".[1] This is a must-see for anybody thinking about artificial reality. These people are much closer to a realistic vision than Microsoft is. (Watch at 1080p if possible.)
⬐ moridinamaelGoogle Glass was always too expensive and feature-poor, and there was never at any point a concerted marketing campaigned designed to make you Go Buy It Now. It wasn't the social awkwardness of that product which doomed it, it was Google's decision not to fully commit to it at the time.⬐ gavinpcI agree that's a must watch, but how is it not just HoloLens + 10 years + Ridley Scott (edit plus get me out of here)? It's a bit unfair to compare an artist's vision to a functioning (and almost shipping) device.⬐ AnimatsTechnically, this AR hardware [1] could do Hyperreality.Technology isn't the problem. It's "why bother"? Zuckerberg is thinking of AR as a social system. That implies something much more like Hyperreality than Microsoft's system. Remember, there is not, as yet, a killer app for VR, even though good hardware has been available for years now.
See also "Hyper-Reality"
⬐ Animats"Hyper-Reality" is very impressive. That's a good picture of what consumer-grade augmented reality might well look like that. "Hyper-Reality" addresses the real issues with augmented reality - as with touchscreens, output is good, input sucks, and you have to design around that. They use mostly voice and simple picking. Their overlays on reality don't have much fine detail, so they can tolerate a little misalignment. It's ad-heavy, yet still usable. It tries to be friendly, but is sort of obnoxious. That really is an augmented urban reality, and from the point of view of a poor girl in Medellin, not the usual bro types that appear in most VR/AR materials. They really nailed this.(The parent article is more like clickbait. Sad, for the New Yorker.)
Me neither, but I think we are going that way.As an example of what I would consider ad hell, the film HYPER-REALITY https://vimeo.com/166807261 has been submitted several times with the most comments being https://news.ycombinator.com/item?id=11754564
I guess "artificial reality" refers to this?
⬐ rl3That's one of the better dystopian visions of the future I've seen.⬐ dominotwI don't want to move my hands, legs or any other part of my body so much. I watch stuff on my phone because I am too lazy to watch on TV . This stuff seems like so much work, do you really want to move pieces of puzzle when you can just flick your thumb.⬐ dzhiurgis⬐ freyirYeah but you still need to time travel to 70s using a bus to spend your points on groceries...Here's another:
⬐ kdamkenThe little shopping cart dog in this video reminds me how much I hate "gamification" in everyday products and services. It's rarely something that enhances your experience, and is there simply to separate you from your hard earned dollars.If I want to be "gamified", I'll play the video game I purchased on my gaming machine.
⬐ derekp7⬐ rawnlqIf you think that is bad, take a look at the book "Metagame" by Sam Landstrom. The story itself is a bit far out there, but the parallels to what we see coming are a bit frightening.⬐ coldtea>It's rarely something that enhances your experience, and is there simply to separate you from your hard earned dollars.That describes 90% of the internet.
Heck, that describes 90% of social life.
⬐ binarymaxYeah but that scene was so on point! Especially how there is a cut to the next scene and the dog is wearing a hat, implying some achievement.Such a great series of videos. Extremely well done, and horrifying because it seems plausible (even if only a little).
⬐ TeMPOraLSeries of videos? There's more than one (and that other old one about making tea)?⬐ binarymax⬐ kdamkenSorry I was including the other videos he has done, on his project site here: http://km.cx/projects/⬐ TeMPOraLThanks!Haha it certainly was. I noticed that too. Even worse a part of me totally wanted to deck my virtual pet out in a top hat as well.⬐ jerfWell, that's the thing, isn't it? We don't decry this stuff because it doesn't work, we decry it because it does.With years of practice, I've metaphorically calloused myself against a lot of these things now. For instance, I'm nearly immune to the stupid "play half a commercial, post link to 'see how it ends'" technique I see every few months. By "immune" I don't mean that I no longer feel the draw, but that it is no longer anywhere near enough for me to actually do anything about it. But it took effort, and I find myself wondering, is there anything else I'm giving up to have that metaphorical callous? What are the consequences of the brain adaptations necessary to function under this constant cognitive assault?
(And I'm not at all sure the answer is easy. "More alienation" or "less empathy" are really snap answers, but at the level of detail I'm interested in, also vacuous. I'd really love to know but probably never will.)
At 4:00 you can see that not much of the world has actually changed other than having tracking markers added everywhere: https://imgur.com/ffgbpjb.So the tech depicted here is actually less advanced than we what we have today (Hololens etc are all trackerless). Other than having a compact form for glasses this kind of reality is achievable in just a couple more years.
Despite the theme of the video I am looking forward to it. The first decade of having the internet sucked too with geocities design and crazy popups/viruses on every click. But I wouldn't choose an alternate reality where the internet didn't exist at all.
We should be more optimistic that all of these UI issues will be figured out once it actually gets adoption.
⬐ dividuum⬐ newobjFor anyone interested in those markers on the side: These seem to be AprilTags (http://people.csail.mit.edu/kaess/apriltags/). They are optimized for this kind of application.⬐ DasIchYou forget about batteries. We are probably able to do VR/AR stuff like this in a few years but we won't have the energy to implement them as wearables. It will take a lot of progress or some kind of massive breakthrough in battery technology to actually produce good non-trivial wearables.⬐ rawnlq⬐ Reese1379The hololens can already last 5.5 hours so it doesn't seem that impossible of a problem: https://www.youtube.com/watch?v=3AADEqLIALk. The dealbreaker right now seems to be resolution and a narrow field of view where it "is like standing 2 feet away from a 15″ monitor".As someone not in this field, I have no idea if the remaining problems are going to take more than another few years to solve but I hope not!
⬐ DasIch5.5h is nothing. It's not long enough that you can use it the entire day, it's not even long enough in a work environment. 5.5h may be enough for gaming or something but apart from that, it's just too limiting.Additionally to that the Hololens is also quite bulky, so it's not like you can sacrifice on the design to create more battery capacity. It already doesn't look like something anyone would want to wear outside.
Even if you improve the battery capacity, increase efficiency of the hardware and software and you still have something you can't really sell anyone as a AR-utopia level device, just on account of that design.
I'd expect it to take at least a decade until you'll see regular people wearing AR glasses regularly as a personal device during their daily life.
@rawnlq: "We should be more optimistic that all of these UI issues will be figured out once it actually gets adoption."The future as nightmare more likely. The theme of the video is how this technology is going to further alienate people rather than facilitate communication. You can already see a contemporary version where people everywhere, faces buried in their devices obsessively txting and no doubt looking up their 'friends' on Facebook. Anything but instigate a conversation with the person sitting next to them. See 'The Congress (2013)' for an interesting variation on the theme. http://www.imdb.com/title/tt1821641/
⬐ coldtea>You can already see a contemporary version where people everywhere, faces buried in their devices obsessively txting and no doubt looking up their 'friends' on Facebook.Yeah, and the response to that is "people were always doing that". As if some billions of us weren't around in the 70's, 80's, 90's, and even 00's to see what the real case was, and will be convinced by such bs.
Mostly inevitable, a little terrifying, but also some really creative use cases I'd never pondered there, especially highlighting the street when traffic is about to come through. There's probably a lot more interesting ideas to ponder in this video then just "boo hoo ads", if you can "open your mind, Quaid"...⬐ coldtea⬐ 0942v8653So, yeah, we'll live in a nightmare of advertising and triviality, but we'll finally be able to "highlighting the street when traffic is about to come through" -- which was never much of an issue anyway.Reminds me of all those grand visions of why we need a fridge connected to the internet to automatically order groceries for us.
Such, a breakthrough.
But you know what, I can order groceries just fine. And I can automate that in 20 ways from the web, even without the fridge (especially since grocery shopping is periodic).
How about the future giving me more actual vacation time instead of such "time savings"? Now THAT would be a breakthrough.
⬐ newobj⬐ monk_e_boySo fired up! The good news is that there is more than one programmer in the world and we can spend time on both things.⬐ coldteaYeah, but the bad news is that most marketed things land in the first category. Else we'll be working the 3-day week by now...In David Brins "Existence" he has this exact same AR, where the government controls some channels, there are other commercial channels and hacker channels. I think it's a really neat idea.In his world there were also tiny cameras everywhere and you could connect to them (for a tiny price) view the feed and any recordings.
⬐ flanbiscuitThe scifi-cyberpunk-geek in me can't wait for wearables like this! This is an exaggerated view of what can happen but also not too unfathomable. And yes there we'll be ads and unnecessary gamification, but like you noticed in the video, there will also be very useful technology as well.Some positive things I took away from this:
- Real-time language translation
- integrating map and directions into your view
- (as you mentioned) clear and evident warnings that you couldn't cross the street
- be able to add more information about products at stores. I know this similar to advertising, but if you're at a grocery store and are able to get more info about products immediately, I see that a plus.
- The fact that you have an HUD for all your apps helps reduce "text-neck" sprain and also allows for ease of walking and and being on your device.
- Fashion. The one person who attacked her, while that part being a negative experience, her body was covered in videos. I can foresee the fashion industry becoming more involved with this tech. (I think Snow Crash dealt with this in the virtual world part of the novel)
⬐ tedd4uI think the attacker has camouflage that obscures their identity. Also I believe the attacker used her blood to do bypass biometric verification and fully take over her account (draining all her points).If you liked this video I'd highly recommend two episodes of the British series "Black Mirror." Check out "Fifteen Million Merits" and "The Entire History of You."
List of Black Mirror episodes: https://en.wikipedia.org/wiki/List_of_Black_Mirror_episodes
Also see "Sight", another short film with a similar premise: https://vimeo.com/46304267⬐ leephillips⬐ purplerabbitThis is worth watching for the end credits especially.⬐ TeMPOraLCredits are pretty cool. I haven't watched them before (I've seen the video, but didn't pay attention past the end of the action). One thing I've noticed is an interesting design dark pattern. If you look at the "stats" of the film crew, you can see that the "level 0" of the bars is past the label - which, without a low stat to compare with, makes them look longer than they should be. Not sure if they did this on purpose to bring some point across or not, but this kind of stuff happens often in real-world publications and is done to mislead readers.This reminds me of "Enter the Void". Both films are in first person, and draw emphasis to the difference between external reality and personal perception.New "augmented reality" stuff is super interesting to me because it's basically the means of creating a shared illusion. So, like a drug trip, but more social and controlled. Basically like video games, but way larger in scale and social reach :)
Thoughts?
⬐ lomnakkus⬐ AndrewKemendo> This reminds me of "Enter the Void".I remember seeing that. It was a profoundly disturbing, unsettling experience. It's a good, well-made film, but what it portrayed was really scary.
⬐ losteric> New "augmented reality" stuff is super interesting to me because it's basically the means of creating a shared illusion. So, like a drug trip, but more social and controlled. Basically like video games, but way larger in scale and social reach :)Would you want to be constantly immersed in a video game with your friends/family? Or even the same social groups? That idea does nothing for me... it's actually a huge turn-off from AR. If I just wanted trippy graphics with friends, I'd go on a shroom camping trip with friends.
In my mind, AR is about automating and building context. It's the first cybernetic, tightly integrating our visual/auditory senses with technology. Video games, re-skinning reality, omnipresent advertising... none of that will surprise me, that's updating current applications to use new technology.
Boring.
What about new applications? Imagine working on a car engine and hitting a snag, snapping off a seized bolt head for example. AR should recognize that I'm staring at a car engine, grunting in frustration, with elevated heart rate/sweat and other physiological symptoms of stress. The application should use those signals to look at my contact list (integrating their social media context) and suggest calling a mechanically inclined friend for advice. It should know that I hate animated graphics covering my work and simply talk, telling me that John might be able to help out if I buy him some beer. At some point it might even be smart enough to warn me against snapping the bolt head in the first place..
Or imagine project management style stuff. AR should know I'm 24 minutes away from my next meeting by foot and tell me to start walking (offering to reserve a taxi at the same time). Once I start walking, AR should automatically start giving me meeting prep (notes I prepared beforehand, meeting invite body, who's on the meeting invite list, etc). It should also show me a line that will take me all the way to the meeting room, and highlight the right button on any elevators on the way.
Imagine I'm painting a large canvas piece. Instead of lugging around a handful of sketches, putting them away and taking them out every time I work on the piece, AR can display (or even overlay) hundreds of sketches (letting me position them as I see fit). It can remind me that a particular part of the canvas is still wet, or when I can start painting over a section. Even better, it could show me contextual paint reviews when I'm at the shop... recommending certain brands because the colors dry true, or any number of personally relevant metrics (pulled from past internet search history).
Augmented reality: Adding to reality.
Virtual reality: Replacing reality.
⬐ purplerabbit⬐ TeMPOraLThat's a valid distinction -- I really didn't mean to conflate the two.I guess I'm imagining a shared super-reality, not an alternative reality, which I didn't make clear.
⬐ lostericWhat would a shared super-reality look like?⬐ purplerabbitBasically Hololens demos... Holographic objects that you interact with socially.You could use these objects for design, planning, entertainment, expression... Maybe holographic programming. And all of it in the context of shared visualization.
⬐ lostericI see obvious enterprise solutions around graphical design, and the artistic applications are very exciting... I just don't see shared visualization playing a big role in the lives of every-day consumers. Maybe we just have different thresholds for how visually intrusive AR should be.My thought? Not sure if I want a lot of that illusion to be shared. I wish AR would be used to really augment people, and that for me implies a degree of customization.This topic is super interesting to me too. I just don't want it to look like on that video...
⬐ purplerabbitI'm with you on your last point. But I really don't think that this film is an accurate representation of what it'll be like at all. Unless you really wanted to make it that way for yourself, which neither you nor I would want⬐ scotty79Movie seems to indicate lots of customization. Same yoghurt is branded/marketed differently when see as 'Emillio'. Dog pet shopping assistant becomes scantily clad women.We are working really hard to make the underlying infrastructure of this type of interface a reality.I think every day about how to build these capabilities, without them becoming overwhelming like you see in the video.
Everything from how to interface (gesture actually sucks: non-haptic, unnatural), to how to serve contextual data using natural visual input without relying on engineered visual markers (QR codes etc...).
We have come a long way from the infrastructure perspective (mobile visual mapping and re-localization) and are really looking forward to having better visual interfaces - though they are years away from becoming mainstream.
One other thing that nobody has commented on, that is critical to these systems working is having content. 3D content is an order of magnitude harder to build than 2D content, so that is also a big focus of ours.
⬐ sillysaurus3⬐ r8ssi3D content is an order of magnitude harder to build than 2D contentNot really. It requires a different process and a different training regimen. ZBrush makes 3D content creation easy enough that you can be done with the dog model in the video in a matter of minutes, but only if you're trained with ZBrush.
⬐ AndrewKemendobut only if you're trained with ZBrushOnly proving my point - but not really taking it far enough. If I asked the average designer to give me an image of a dog for my website/app etc... they could do it incredibly easy. Either get a dog and take a picture with a regular camera, maybe crop and edit or find/edit many of the ones you see now in well known software.
If I asked that same group to make me a 3D model of a dog it would be literally orders of magnitude more complex. Knowing a 3D interface takes quite a bit of time. Building the model, especially if you want any kind of accuracy, even moreso.
⬐ sillysaurus3That group isn't qualified to do the task that you're asking them to do.There are different types of artists. A 3D artist isn't the same as a 2D artist, which isn't the same as a designer.
It wouldn't make sense to ask a devop to write you a website, then claim that webdev was an order of magnitude more difficult than devops.
⬐ AndrewKemendoThat group isn't qualified to do the task that you're asking them to do.Again, this is my point. The number of 3D content developers is staggeringly low for the amount of content that needs to be created. Irrespective of that, for comparable skill levels the time it takes to produce 3D content again dwarfs that of 2D content - often cause you need a lot of structured 2D content for it to be shaded and texture mapped/baked correctly.
⬐ sillysaurus3for comparable skill levels the time it takes to produce 3D content again dwarfs that of 2D contentIn my experience, the skill levels can't be compared like that. A 3D artist is a difference in kind from a 2D artist.
It's not nearly as difficult to create 3D content as you're suggesting, though.
you need a lot of structured 2D content for it to be shaded and texture mapped/baked correctly.
Actually, this isn't how ZBrush works. You can paint your model in whatever fashion you want. There's no structure needed, and no baking process. The final step is to convert the high-res painted model into a low-res exportable version, which is largely an automatic process.
Your points appear to be (a) many more people are trained in Photoshop than ZBrush, and (b) ZBrush isn't Photoshop. That's true.
⬐ AndrewKemendoIt's not nearly as difficult to create 3D content as you're suggesting, though.Not to go all "appeal to expert" here but I've been 3D modeling since the mid-90s. My company is deep into 3D rendering, scanning and content generation. Creating something in 3D is trivial. Creating something that looks like something with accurate scale, correct UV mapping and polygon normalizing is a highly technical skill which increases in difficulty logistically.
It takes our expert modeling team at the absolute fastest, 1 hour to build a single 3D model of a small 5 foot long sofa, without baked textures or high quality detail. Compare that to lighting and taking a photograph of the same sofa in a studio. Actually this is an interesting comparison because we have worked so heavily on this particular problem.
I know how Z-Brush works. All I can say is that it is not how you create content for VR/AR - it's not high enough precision and it's really only suited for "organic" 3D modeling. Characters? Sure. Environments, engineered objects, interfaces? Absolutely not.
No the point is, "content" as generated today - by your average Joe in the form of 2D images and text, or by retailers/designers in the form of 2D product pictures, is trivial to produce and takes marginal skill. The content of AR is 3D. Your average Joe cant produce it at all, most retailers/designers have no clue how they would start, and those who do know can't find enough 3D modelers to keep up with demand.
⬐ sillysaurus3I know how Z-Brush works. All I can say is that it is not how you create content for VR/AR - it's not high enough precision and it's really only suited for "organic" 3D modeling. Characters? Sure. Environments, engineered objects, interfaces? Absolutely not.https://www.youtube.com/watch?v=CPf1V-_Z6E8#t=33m34s
I appreciate how much thought and effort you've put into your replies. It's reciprocated. But I think at this point we should agree to disagree.
⬐ AndrewKemendoThis is comparable to showing me this and saying that Paint is a good tool for content creation.https://www.youtube.com/watch?v=EemkRXpoeEg
Ben is the outlier of outliers - the guy is a design genius and worked years at Weta.
Best of luck.
Wonderfully done. Both this and the Domestic Robocop one they did six years ago linked by 'Karunamon. I appreciate the density. Lots of detail to read into.Two pieces this was reminiscent of and I'd suggest, if you're interested, are:
Black Mirror especially Series 1 Episode 2 "Fifteen Million Merits" and Terry Gilliam's Zero Theorem
⬐ PavlovsCat⬐ hoshThat "speech" in that Black Mirror episode for me is up there with the "Network" rant.> All we know is fake fodder and buying shit. That's how we speak to each other, how we express ourselves, is buying shit. What, I have a dream? The peak of our dreams is a new app for our Dopple, it doesn't exist! It's not even there! We buy shit that's not even there. Show us something real and free and beautiful. You couldn't. Yeah? It'd break us. We're too numb for it.
I saw this last week. I couldn't tell whether it was utopia or dystopia, yet recognized how many of the present-day technology and trends will result in something like that. Seeing it all together in a first-person perspective like that was startling.Dukkha, that is, the existential anguish (Sisiphyus) is present, whether technology is sophisticated enough or not. Technology cannot address dukkha.
It also resembled some of the psychedelic experiences I had, yet not quite -- for example, the way colors overlay the streets and grocery store aisle is close, and yet, the sense that the symbols overlaying are conscious, sentient, and alive is missing. The way you move through space and have the visual and audio overlay change the space around you reminds me of some of the way journeying happens. It is also interesting how, when the devices rebooted and the colors of the world bled out, gives the same kind of contrast that some people feel when their initial spiritual awakening experience fades. Lastly, in a psychedelic experience, there is a connection between the inner experience and the outer experience; this set of technology does not give that sense.
⬐ purplerabbit⬐ lomnakkusYou need to see "Enter the Void"⬐ hoshHow come?⬐ nyolfenit's entirely shot in a continuous first person like this video, but incorporates explicitly psychedelic elements. the first scene of the film has the protagonist smoking DMT and showing the visuals, which persist to some degree through the film⬐ hoshSure, that's great. Or I can meditate or do a ceremony and get a first-hand journey like that. Why watch a film?*In Hyper-Reality, it's showing an experience where mainstream access to VR and AR gives mainstream access to some of the psychedelic experiences, and what that says about our civilization, and what's coming in the future. When I read the Wikipedia entry for "Enter the Void" does not seem as interesting to me.
* I do watch films like this. My point though isn't that Hyper Reality resembles a psychedelic experience, but that it gives us a glimpse of the future where pseudo-psychedelic consciousness shift is available in the mainstream, and part of the fabric of every day experience.
⬐ purplerabbitNo pressure, just thought you might like it. It's got a take on reincarnation that you might find interesting to think about.It's an extremely visual film -- as an experience it's nothing like its Wikipedia entry :)
⬐ hoshOh I see: http://filmmakermagazine.com/142-gaspar-noes-enter-the-void-...Check out the book, "Vistas of Infinity" sometime.
⬐ hoshOk, I'll check it out sometime.Out of curiosity, what's the take on reincarnation? I saw it draws some ideas from the Tibetan Book of the Dead. Is the take it has something that is a twist on those ideas, or is it more that it's bringing the "Tibetan Book of the Dead" out in a visual display that's interesting?
⬐ purplerabbitI know nothing about the Tibetan book of the dead, but it portrays the experience of death as an infinite psychedelic experience. (At least that's how I surmise it -- others might justifiably disagree.) To me this seemed prescient because I've heard of DMT users they've lived out entire lifetimes during their trips... Got me thinking that maybe, since our brains (proportedly) release DMT when we die, it could be a different sort of experience than just entering an infinite blackness.I'll have to check out Vistas of Infinity :)
This looks so hyper-active that I'd honestly be completely overwhelmed by the amount of 'information' pushed at me that I'd just end up a blubbering mess lying in the fetal position until somebody turned 'reality' off.(I mean, obviously that doesn't say anything about whether it'll happen or not, but I really don't want this to happen. It looks like an incredibly scary and above all vapid state to be in.)
EDIT: Btw, wasn't this posted a few days ago? Can't find it, but I'm pretty sure I saw this around here. (Then again, maybe I saw it on reddit.)
⬐ leephillips⬐ nsxwolfReminded me of the BBC "Sherlock" series, which attempts to represent visually Holmes' mental experience of gleaning information, hidden to normal people, from his highly developed observational skills. Specialized domain knowledge and active attention can indeed provide a kind of "information overlay" represented in this film, and without depending on a device. But I wonder how close to Holmes-style powers we can come through training ourselves to see beneath the surface?⬐ lomnakkus⬐ stcredzeroInteresting observation. I got the impression from Sherlock (the series) that it's not really something that he can control, it just happens. That and, it's quite "low key", but definitely does affect his life in bad ways, but -- let's face it -- this is entertainment, so he doesn't end up destitute on the streets as a madman, but rather ends up as a sort of quaint Victorian (anti-hero)-hero who's "just a bit odd". Plus, it's fiction. If you had that kind of thing happening all the time in real life, you'd go insane or be autistic[1].[1] Let me just be clear that I don't mean that in a derogatory manner. I'm not even a layman when it comes to autism, but I've read a couple of well-regarded books (by professionals in the field) and they describe it (among other things) as being in a state of constant sensory overload where e.g. repetitive actions become a sort of coping mechanism to deal with the overload.
⬐ leephillipsI think that you're right, that it's supposed to "just happen". But I don't think it causes him any distress - what distress he does experience is caused by his having to live among normal people, who can't keep up. His conversations with his brother show that the latter experiences this impatience even more keenly.This is faithful to Conan Doyle's stories, where his Holmes is always many steps ahead of the normals, and resorts to recreational drugs to deal with something like boredom from lack of stimulation.
In another TV adaptation of the Holmes stories, "House, MD", the main character shares a similar frustration with having to live among people who are merely highly intelligent.
⬐ lomnakkusTrue, he probably doesn't feel any distress, but he's somewhat shunned by society as a "weirdo", I think. (Not as much as he would be if it weren't fiction, but...)Anyway, I'm off for the night, so I'll just leave this marvel of Sherlockia: https://www.youtube.com/watch?v=x5JEJiiSZCM
⬐ leephillipsOh, quite right. The original, an eccentric; House, an "ass"; BBC Sherlock, somewhat sinister and creepy.This looks so hyper-active that I'd honestly be completely overwhelmed by the amount of 'information' pushed at me that I'd just end up a blubbering mess lying in the fetal position until somebody turned 'reality' off.This was my general reaction to shopping malls when I was a child and teenager.
⬐ placeboI also asked myself whether I've seen it here a few days ago or perhaps it was on some other site - seems like this alone suggests how I'd handle a higher dose of information overload... :-)Perhaps it's the generation gap - even though I love software technologies and do it for a living, looking at the younger generation in the family multitask across several applications while talking on the phone and watching TV makes me wonder if there's more here than just trading depth coverage for breadth coverage. I wonder whether they've actually extended and adapted to handling the current of information that would overwhelm me.
⬐ protomyth> EDIT: Btw, wasn't this posted a few days ago? Can't find it, but I'm pretty sure I saw this around here. (Then again, maybe I saw it on reddit.)I think a bunch of folks have submitted this one (yep, click past on article).
Lost Memories https://vimeo.com/49425975 and its sequel https://vimeo.com/152889154 are also pretty good and focus a bit more on the human side.
⬐ TeMPOraLThis is the reality companies would like you to embrace, only on the web and mobile because AR is not yet here. The video isn't that far from the way an average non-tech person experiences their smartphone and the Internet.About the amount of information - humans are good at tuning things out. Banner blindness, and all. But what really bothers me about that vision is the amount of bullshit that's pushed on people. All forms of interruptions trying to make you buy more stuff or interact with some useless crap (also known nowadays as "user engagement"). AR could be an awesome tools. Maybe it will be - if we can keep the people who ruined the mobile and the web out of it. I don't see how to do it though, especially if we're talking commercial devices for non-tech people.
As a counterbalance, here's a video from 7 years ago, which makes me appreciate the idea of AR / VR on many different levels: https://vimeo.com/3365942.
⬐ YhippaAlso all these things trying to grab your attention will be layered over time. You'll get used to them and it will be completely normal at some point to have all that stuff blinking at you trying to get your attention.I imagine dropping someone from the year 1916 here today would generate a similar reaction.
⬐ coldtea⬐ lomnakkusNormal at the societal level.Still lowering our IQ by a good 5-10 points.
> All forms of interruptions tryingYes, exactly. What really struck/scared me was how this kind of AR would really prevent me from concentrating on anything for more than 1 second at a time.
I'm sure commercial interests would want this type of thing, but presumably they'll need some humans to actually pay attention to things so that they actually have some pool of people to recruit programmers from... but maybe they aren't thinking that far ahead. Maybe the 'dead end' for humanity will just be some type of AR where there's no way out because there's nobody outside AR enough to do anything else than just sit there in rapt attention. Hmmm... maybe I just had an idea for a dystopian sci-fi novel.[1]
[1] Yeah, somebody must have thought of this before.
EDIT: Just grammar and things. Plus, I discovered that I actually really like the word 'actual'.
⬐ alttabSounds very similar to wall-e.I thought the part where her device was rebooted was chilling. I had never considered that a fully augmented reality could lead to a real world stripped of all its aesthetics to make room for AR target images to support the graphic overlays. And if everyone is lost in their own audio visual world, why should a grocery store even play background music anymore? It would be a sterile, alien world with your visor or whatever turned off.⬐ djsumdog⬐ asadlionpkLately I wear my headphones at the grocery store, and on the train. Part of it was culture shock; returning to the US and suddenly being able to understand everyone in a room, all the time. It was super overwhelming.Now I keep doing it because I hate people. I hate human interaction. I hate the shitty music and adverts I hear in grocery stores. I prefer the self checkout and I can usually pack my bags better anyway.
⬐ jpindarI don't think that's a loss - I wear headphones when I go grocery shopping to avoid the background music.⬐ TeMPOraLWhat you seem to call aesthetics I personally call "ad litter". I think this type of AR-enabled world could be much prettier than the one we have today. Imagine how beautiful it would look if all ads moved to virtual reality and you turned off your AR set.Speaking of which, one of the best features I could imagine for full-field-of-view AR would be an ad blocker for physical world.
⬐ nsxwolfBut not just ads - artwork, facades, human-readable street signs, just about anything could be on the chopping block to enable a better AR experience. Imagine grinding the friezes off the Parthenon and replacing them with checkerboard patterns to enable 3D animated ones.Btw the creator Kickstarted this video: https://www.kickstarter.com/projects/723600195/hyper-reality...⬐ KarunamonThis same person did another movie along the same lines a while ago - this one in the home. I think the hyper-reality got quite a bit more hyper since last time...There's an interesting mechanic there. The person is seen modifying the advertising intensity while something to do with money comes up on the UI. It looks like you get paid to sit in crazy ad land, use the "service" for free with less (but still ridiculous) ads, and presumably, you'd pay for ad-free.
⬐ kdamken⬐ pYQAJ6ZmThe implication you'd have to pay to not have your wallpaper be made of ads is by far the most depressing part of this video.Reminds me of this episode of Black Mirror (https://en.wikipedia.org/wiki/Fifteen_Million_Merits) that takes place in the future. In your room there are ads everywhere, and if you're not looking it stops and yells at you. To not see them you have to pay money.
⬐ BartkusaMy Amazon Kindle and Fire Tablet already do this. I would need to pay $15 for the ability to skin my Fire's lockscreen.(Although it's much easier to not look at my devices, than to not look at my apartment's walls.)
What I found most disturbing in this short is how devoid of a personality the protagonist seems to be. She appears at times bored, annoyed, exhausted, lost – and all of these, yes, are marks of an individuality still present – but what happened after the AR hijack was revealing: after a moment of disorientation, once her AR system got back online, she simply walked to the closest AR stimulus, and promptly entered the game. This one happened to be a game of a Catholicist theme, but could probably have been about anything else. Her lack of pause, her willingness to enter a new game just for relief, for purpose, show how empty the protagonist is.This world seems one where the self is constructed mostly from the gamified narratives of the AR system, whose creation mechanism is not revealed, but appears to lie completely beyond the reach of its consumers. Here there are, I think, hints of a free, wildly competitive market not only of goods and services, but most importantly of identities.
If something like this is in reach of our (imminent) technology, I hope we have the sense to avoid it becoming a reality.
⬐ coenhydeYou have to use your hands? That's a babies toy!Seriously though. People are too lazy to use their hands to navigate an invisible interface. It's a lot more work than using a mouse and keyboard.
⬐ Loughla⬐ cryowaffleI don't know that it's laziness, as much as just fighting human evolution. With nothing to actually touch, touch-based interfacing with things isn't very easy. Our fingers are literally designed to feel input, not to act as a simple stylus for our optic nerve.And anyway, this type of invisible interface makes you look dumb (http://dilbert.com/strip/1994-10-12).
⬐ scotty79Probably future UI will be people touching themselves and only occasionally waving in the air.Creative, well done. Pretty much what we have today without all the AR.⬐ lomnakkus⬐ partycoder... and people wonder why we use ad blockers.(Btw, I agree that this was incredibly creative, imaginative and well-done. It's just really really scary.)
If anything I would appreciate an AR that FILTERED content.⬐ zardo⬐ l33tbroRemove ugly things from the world and replace them with beautiful things. I think that might be something that people would put weird glasses on for.⬐ partycoderOr auto format poor codeThe extreme isolation here got under my skin. The immediacy and tangibility of all these illusory elements is frightening, particularly for children born into this environment.Even if we solve the design issues, we remain sequestered in a simulation where there seems to be no respite. Guess I'm a sucker for authenticiy, whatever that still means.
Congrats to the filmmaker here for dramatizing extreme virtuality with nuanced storytelling.
⬐ djsumdog⬐ NoneAuthenticity is...None⬐ pdkl95Is "hyper" used in the "hyper-active" sense?The video is portraying augmented reality (as satire about current marketing practices and corporate attempts to minmax everything). If I understand Baudrillard correctly, Disneyland or "reality" TV are hyperreal. To be hyperreal, wouldn't you would have to believe all the augmented ads/etc in the video were reality?
⬐ In2TheBoundlessReminds me a little of Porter Robinson's flicker (music video).Recently I read a Scientific American article that suggested there may be a link between navigational ability and memory. If that's true, then push to "Always On" GPS/Navigational Support could have deleterious effects on our capacity for memory (this was one idea in the article)
⬐ NoneNone⬐ KiroI know it's supposed to be dystopian but I can't wait until this is reality.⬐ NoneNone⬐ powertowerIf there is such a thing as the Illuminati, that is bent on destroying the human spirit - this is what I imagine their plans for the future world would entail.⬐ ashitlerferadLooks like it could be a Black Mirror episode.⬐ In2TheBoundlessReminds me a bit of "Flicker", by Porter Robinson (music video)⬐ beamatronicI want this, but only if I can control exactly what I can see.⬐ scotty79⬐ Noneprobably same way you do with the web, bit of css here and there, some plugin that drops contents from some sources wholesale...None⬐ TeMPOraLAnd some people are still asking why use ad-block?This video is a perfect summary of the state of mobile and the web. As 'cryowaffle said, it's pretty much what we have today, without the AR [0]. That's why I think the whole ecosystem around web and mobile technologies is sick and need to be fought against. We need less ads, less pseudoproducts that in fact are just toys, less routing everything through third-party clouds.
⬐ dclowd9901And yet you're posting this on a site with virtually no visible advertising (do the job postings cost people money?). There will always be noisy parts of any environment. This video was like walking through a Vegas slot machine hall.But people will always value simplicity and serenity. I don't see this as the future, but rather a very cynical view of the future.
⬐ ameliusI'm hoping the opposite will happen. That the advent of strong AI will bring us better ad blocking technology, that may even block ads using augmented reality techniques. Imagine all ads in real life replaced by beautiful paintings :)⬐ loup-vaillantStrong AI is most likely to bring 2 outcomes: salvation (if we're very careful), or doom (the default outcome). Because <very long argument about intelligence explosion>.Anything in between is likely moot: at the very least, strong AI has the ability to end all jobs —overnight in the case of desk jobs. Ads and ad blocking are meaningless in comparison: what is the significance markets, money, and labour when the machines do all the work?
⬐ stcredzero> Strong AI is most likely to bring 2 outcomes: salvation (if we're very careful), or doom (the default outcome).Since the latter is so much more likely than the former, and since we're probably biased towards the former -- So long, it's been nice to know you!
⬐ Florin_Andrei> Strong AI is most likely to bring 2 outcomes: salvation (if we're very careful), or doom (the default outcome).Funny thing is, it's not like AI is going to make a landing here from outer space. It's not some external factor that we don't control. It's us who are building it. Any possible outcome could be avoided if we just stop working on it.
I know this is not going to happen, but I feel this is the kind of obvious thing that ought to be stated once in a while.
⬐ dota_fanatic> Any possible outcome could be avoided if we just stop working on it.Except we live in a world where selfish persons will and do use any advantage to get ahead, with little care for side effects so long as they get ahead. For every funded attempt at creating and controlling stronger ai that gets shut down because it's deemed unwieldy, others will not be so cautious. The cat will get out of the bag if we're ever able to create one.
Question: do you feel like anyone controls the behavior of any given international company? Or does the company control the people? These lines aren't so clear imho, just as it won't be clear as we give more and more power to intelligent computer systems.
⬐ TeMPOraL⬐ TeMPOraLThat is dangerous enough before you even consider that governments are interested in this technology too; particularly DARPA has a history of throwing a lot of money at this problem. Even if suddenly the market decided it doesn't care about AI anymore, you still have countries competing with each other over military dominance.> It's not some external factor that we don't control. It's us who are building it.There's also another kind of obvious thing that ought to be stated every once in a while: that at this scale, we don't control shit.
There is no one on this planet who could ban AI research. Not one person, not one organization. What humanity as a whole is working on is determined mostly by factors like economic incentives and existing technology landscape - both of them now push us towards building more and more intelligent software. To stop that, you'd have to nuke the whole planet back to stone age.
⬐ hipjiveguyrarely do i laugh out loud reading the web, but you got me ;-) very very true!