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Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition

Jonathan Linowes · 1 HN comments
HN Books has aggregated all Hacker News stories and comments that mention "Unity 2020 Virtual Reality Projects: Learn VR development by building immersive applications and games with Unity 2019.4 and later versions, 3rd Edition" by Jonathan Linowes.
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Amazon Summary
Explore the latest features of Unity and build VR experiences including first-person interactions, audio fireball games, 360-degree media, art gallery tours, and VR storytellingKey FeaturesDiscover step-by-step instructions and best practices to begin your VR development journey Explore Unity features such as URP rendering, XR Interaction Toolkit, and ProBuilder Build impressive VR-based apps and games that can be experienced using modern devices like Oculus Rift and Oculus QuestBook DescriptionThis third edition of the Unity Virtual Reality (VR) development guide is updated to cover the latest features of Unity 2019.4 or later versions - the leading platform for building VR games, applications, and immersive experiences for contemporary VR devices. Enhanced with more focus on growing components, such as Universal Render Pipeline (URP), extended reality (XR) plugins, the XR Interaction Toolkit package, and the latest VR devices, this edition will help you to get up to date with the current state of VR. With its practical and project-based approach, this book covers the specifics of virtual reality development in Unity. You'll learn how to build VR apps that can be experienced with modern devices from Oculus, VIVE, and others. This virtual reality book presents lighting and rendering strategies to help you build cutting-edge graphics, and explains URP and rendering concepts that will enable you to achieve realism for your apps. You'll build real-world VR experiences using world space user interface canvases, locomotion and teleportation, 360-degree media, and timeline animation, as well as learn about important VR development concepts, best practices, and performance optimization and user experience strategies. By the end of this Unity book, you'll be fully equipped to use Unity to develop rich, interactive virtual reality experiences.What you will learnUnderstand the current state of virtual reality and VR consumer products Get started with Unity by building a simple diorama scene using Unity Editor and imported assets Configure your Unity VR projects to run on VR platforms such as Oculus, SteamVR, and Windows immersive MR Design and build a VR storytelling animation with a soundtrack and timelines Implement an audio fireball game using game physics and particle systems Use various software patterns to design Unity events and interactable components Discover best practices for lighting, rendering, and post-processingWho this book is forWhether you're a non-programmer unfamiliar with 3D computer graphics or experienced in both but new to virtual reality, if you're interested in building your own VR games or applications, this Unity book is for you. Any experience in Unity will be useful but is not necessary.Table of ContentsVirtually Everything for EveryoneUnderstanding Unity, Content, and ScaleSetting Up Your Project for VRUsing Gaze-Based ControlInteracting with Your HandsCanvasing the World Space UITeleporting, Locomotion, and ComfortLighting, Rendering, RealismPlaying with Physics and FireExploring Interactive SpacesUsing All 360 DegreesAnimation and VR StorytellingOptimizing for Performance and Comfort.
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this book.
I just went through some tutorials a couple of months ago and had some good luck with this series by Valem on Youtube[1]. It's from 2020 and a bit outdated in a couple parts (like I think the input system changed in more recent Unity versions, but you can select the old version, it just has different names, and also I think some of the links for the controller assets were broken somehow, but I was able to download a package that had them I think), so read the comments near the top, which show timestamps and where things might be different now, but overall I was able to get things working fine in my Quest 2 device.

I was also looking for books, and the Unity 2020 Virtual Reality Projects Book[2] looks promising, and I just got a used copy (still being sent to me). Again since it's from 2020 there might be a couple things out of date, but it looks like it could be worth it.

I use Unity in Windows so I can't help on the Linux front.

Good luck! You can ping me if you get stuck somewhere, I might have had the same issue and might be able to help you get unstuck.

[1]: https://www.youtube.com/watch?v=gGYtahQjmWQ

[2]: https://www.amazon.com/Unity-2020-Virtual-Reality-Projects/d...

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