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Programming Game AI by Example (Wordware Game Developers Library)

Mat Buckland · 5 HN comments
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Amazon Summary
Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this book.
If you are developing AI for games, then Programming Game AI By Example by Mat Buckland are one of the best book for that : https://www.amazon.com/Programming-Example-Wordware-Develope...
LyutD
I can also vouch for this, it's a great introduction to AI in Games, however it is just an introduction as the topic is very broad.
Dec 07, 2015 · seivan on 0AD Pathfinder Design [pdf]
I really recommend http://www.amazon.com/Programming-Example-Wordware-Developer.... I don't recall if it contained a segment of Behaviour Trees at this moment, but read up on BTs and replace any section containing FSM with that.
douche
Really an excellent book. I've been through a bunch, but I think that is still the best general-purpose, entry-level game AI book on the market.
I took a course on AI at University. The course had a lot of projects around video games. I liked the book we used:

http://www.amazon.com/Programming-Example-Wordware-Developer...

Our final project was super cool. We got into groups. Then each group modified the AI of the soccer team in the book. Then we had a tournament to see who's team was the best. Winning the tournament was one of my prouder moments at school.

How does this look?

http://www.amazon.com/Programming-Game-Example-Mat-Buckland/...

It's based on C++, and covers state machines, fuzzy logic, etc. It's a little old so there is no mention of behavior trees, but it does cover goal-driven behavior and is a great introduction to most techniques in AI.

you can email me at [email protected]

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