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Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games

Jon Peterson · 5 HN comments
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Amazon Summary
Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
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They don't link to it among the links to Peterson's books (as far as I can tell) and they don't mention it in the interview, but Peterson's doorstop volume Playing at the World treats extensively of the roots of D&D. Looks like this Appendix N would make a great sourcebook (in the academic, not roleplaying, sense) companion to that book, since it mentions and describes lots of D&D's sources in (especially) fantasy fiction, but doesn't include substantial excerpts of those works.

[EDIT] Link (amazon, sorry):

https://www.amazon.com/Playing-at-World-Jon-Peterson/dp/0615...

guyzero
Yeah, Peterson's books are required reading for anyone who wants to understand where D&D came from. I think understanding the history of D&D is pretty crucial to understanding why and how to play D&D even today, half a century later. Peterson's "The Elusive Shift" gos into some theory of role-playing games from the 80's which is still as true today as it was then.
wolverine876
Pederson's blog is excellent:

https://playingattheworld.blogspot.com/

For some great context around this, I highly recommend "Playing at the world" by Jon Peterson (https://www.amazon.com/Playing-at-World-Jon-Peterson/dp/0615...). It's a fairly detailed history of paper and pencil games with quite a bit of focus on Little Wars, Kreigspiel, and D&D. If you're a gamer, I highly recommend it.
If you are interested in the history of role-playing games, I recommend Jon Peterson's "Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures, From Chess to Role-Playing Games". It is a monster 720 page tome. Very comprehensive and well-researched.

https://amzn.com/0615642047

A pretty decent game I tried recently with this staple spell was Stronghold: D&D Kingdom Simulator. (super protip: if you decide to play this game, then one thing you want to do for sure is e.g. have Dwarves build Armories for the other classes that can't build them but can use them, then turn over control as described in the manual—same goes for Thieves and their Glassworks if you run up against Medusae)

Oh and by the way:

https://www.amazon.com/Playing-at-World-Jon-Peterson/dp/0615...

If you are interested in the history of D&D, war gaming, and other role-playing games, I highly recommend Jon Peterson's encyclopedic Playing at the World: A History of Simulating Wars, People, and Fantastic Adventures:

https://amzn.com/0615642047

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