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But How Do It Know? - The Basic Principles of Computers for Everyone

J Clark Scott · 3 HN comments
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Amazon Summary
Finally, this brand new book exposes the secrets of computers for everyone to see. Its humorous title begins with the punch line of a classic joke about someone who is baffled by technology.It was written by a 40-year computer veteran who wants to take the mystery out of computers and allow everyone to gain a true understanding of exactly what computers are, and also what they are not.Years of writing, diagramming, piloting and editing have culminated in one easy to read volume that contains all of the basic principles of computers written so that everyone can understand them.There used to be only two types of book that delved into the insides of computers. The simple ones point out the major parts and describe their functions in broad general terms. Computer Science textbooks eventually tell the whole story, but along the way, they include every detail that an engineer could conceivably ever need to know.Like Baby Bear's porridge, But How Do It Know? is just right, but it is much more than just a happy medium. For the first time, this book thoroughly demonstrates each of the basic principles that have been used in every computer ever built, while at the same time showing the integral role that codes play in everything that computers are able to do.It cuts through all of the electronics and mathematics, and gets right to practical matters. Here is a simple part, see what it does. Connect a few of these together and you get a new part that does another simple thing. After just a few iterations of connecting up simple parts - voilĂ ! - it's a computer. And it is much simpler than anyone ever imagined.But How Do It Know? really explains how computers work. They are far simpler than anyone has ever permitted you to believe. It contains everything you need to know, and nothing you don't need to know. No technical background of any kind is required.The basic principles of computers have not changed one iota since they were invented in the mid 20th century. "Since the day I learned how computers work, it always felt like I knew a giant secret, but couldn't tell anyone," says the author. Now he's taken the time to explain it in such a manner that anyone can have that same moment of enlightenment and thereafter see computers in an entirely new light.
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I don't think there's an easy answer to this question. Software engineers still don't know how to exactly or even efficiently communicate with each other. It's still an evolving field and process. In general, it is helpful to understand software development as a sub-field of systems theory and design, so any book that discusses systems should help one better understand software development.

In general, I do also echo some of the other comments. If you are helping to design the app, you shouldn't necessarily need to understand the implementation details. In my experience, clients, whether they be external or internal or colleagues, getting too involved into what they think the implementation should be is usually a disaster. It puts pressure on the system to conform to how they think it should be, which is usually not necessarily how it should be, and it basically adds unnecessary constraints. The real constraints should be what the software should do and specifications on that, including how the software is intended to be maintained and extended.

Some thoughts on some specific courses and books that I think would be helpful to better understand the goals of software development and design and ways to think about it all:

Programming for Everyone - An Introduction to Visual Programming Languages: https://www.edx.org/course/programming-for-everyone-an-intro...

I think this course should be taken by managers, designers, and even software engineers. The primary result is that you'll come out of it knowing state charts, which are an extension to state machines, and this will be very useful for thinking about software and organizing what the software should do. Handling state is one of the primary problems in software, and you might notice that all of the various paradigms (OOP, functional, imperative, actors, etc.) in computer programming relate to the various ways people think about handling state in a computing system.

How to Code: Simple Data and Complex Data:

https://www.edx.org/course/how-to-code-simple-data

https://www.edx.org/course/how-to-code-complex-data

https://www.edx.org/micromasters/ubcx-software-development

These courses are taught by a designer of the Common Lisp language and based upon the excellent book How to Design Programs. It is essentially a language agnostic course that uses Racket to build up design paradigms that teaches you how to sort out your domain problem and designs into data and functions that operate on that data. The courses are part of a MicroMasters program, so if you really want to get into Java, that is taught in the follow-on courses.

Based upon your last comment, here are some book suggestions on how computers work:

Code: The Hidden Language of Computer Hardware and Software: https://www.amazon.com/Code-Language-Computer-Hardware-Softw...

The Pattern On The Stone: The Simple Ideas That Make Computers Work: https://www.amazon.com/Pattern-Stone-Computers-Science-Maste...

But How Do It Know? - The Basic Principles of Computers for Everyone: https://www.amazon.com/But-How-Know-Principles-Computers/dp/...

The Elements of Computing Systems: Building a Modern Computer from First Principles: https://www.amazon.com/Elements-Computing-Systems-Building-P...

There is also "But How Do It Know?" by J Clark Scott. It's good for beginners.

http://www.amazon.com/But-How-Know-Principles-Computers/dp/0...

Non-CS majors who want to dig deeper might enjoy:

But How Do It Know? - The Basic Principles of Computers for Everyone http://amazon.com/dp/0615303765

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