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Building a 3D Game Engine in C++

Brian Hook · 2 HN comments
HN Books has aggregated all Hacker News stories and comments that mention "Building a 3D Game Engine in C++" by Brian Hook.
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Amazon Summary
Everything you need to create your own 3D game engine Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:Design and develop games like the professionalsCreate real-time 3D graphics gamesImplement collision and boundary detectionCreate "intelligent" entities using AI algorithmsDisk includes:AST3D, a C++ library specifically designed for 3D game programmingSource code for Borland and Watcom C++ compilersAn original 3D game engine you can use to create your own games
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this book.
While not about specific engines, I am quite sure that there is enough literature about "how to build your own engine", as I have enough of them on my bookshelf since MS-DOS days.

These were my first two books on the subject:

https://www.amazon.com/Tricks-Game-Programming-Gurus-Andre-L...

https://www.amazon.co.uk/Building-3D-Game-Engine-C/dp/047112...

So I imagine a local library or bookstore might have some dusty books from Andre Lamothe, Game Development Gems book series, and whatever else came after.

> One is about doing a return to castle of wolfstein clone

Is it "Tricks of the Game-Programming Gurus" (https://www.amazon.com/Tricks-Game-Programming-Gurus-Andre-L...)?

> a 3D engine in C++ for a space shooter

The other seems to be "Building a 3D Game Engine in C++" (https://www.amazon.co.uk/Building-3D-Game-Engine-C/dp/047112...).

It's amazing to see old gamedev books :)

mysterydip
I have most of LaMothe's books, but the other one was new to me. Thanks!
pjmlp
Yep those are the ones, I recognise the covers, thanks for tracking them.
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