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Photoshop LAB Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace

Dan Margulis · 2 HN comments
HN Books has aggregated all Hacker News stories and comments that mention "Photoshop LAB Color: The Canyon Conundrum and Other Adventures in the Most Powerful Colorspace" by Dan Margulis.
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Amazon Summary
Discusses the basics of the Photoshop LAB colorspace, describing LAB's role in colorspace conversions, providing techniques to create color variation, and including the use of "imaginary colors."
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I personally use my own custom software for many design tasks, and I can tell you from personal experience that better color models make a dramatic improvement. But my methods are currently highly technical and idiosyncratic and closer to experiments than polished tools for non-programmers.

Since the “proof” here involves low-level changes to design tools that have had millions of man-hours of work put into them and don’t provide end-user-accessible hooks into their low-level guts, it isn’t easy for me to “prove” anything to you via Hacker News comment: your “proof” would basically need to be a rewrite from scratch of these complex tools, and I haven’t yet spent the several years of implementation work it would require.

It is a long-term goal of mine though to make a series of products. Knock on wood.

If you want to see real-world examples, some professional color-grading software aimed at film production (for instance Apple’s Final Cut Pro) uses the IPT model. Even in Adobe tools, there is certain limited support for CIELAB, which is not perfect but far better than RGB. Here’s a book about it http://www.amazon.com/dp/0321356780 .... unfortunately these all still have shitty user interfaces for interacting with colors, but it’s better than nothing.

In the physical world, artists and designers have been using the Munsell Book of Color in various incarnations for >100 years with great success. You can buy your own for $1000: http://www.pantone.com/munsell-book-of-color-matte-edition

ThomPete
Great that you found a model that you like. To claim that the one others use is wrong is whats wrong with your claim IMO.
jacobolus
What’s your point?

You might just as well say “Great you folks decided to use positional notation, but I’m happy with my Roman numerals”, or “Great you folks found bézier curves, but I’m happy with my straight-line-segment paths”, or “Great you discovered electric motors, but I’m happy with my windmills and draft animals”, or whatever.

Sure, there’s nothing ”wrong” with using shitty archaic tools. It’s just ineffective.

ThomPete
Again how is it ineffective? You are claiming something you have no method of proving.
For color correction you cannot do better than this book: http://www.amazon.com/Professional-Photoshop-Classic-Guide-C...

It's a great book for engineers working with color, as its principles are explained through color theory and the mathematical relationships between colors.

Most photoshop 'experts' are people who have dicked around with it forever and just haphazardly learned the tools, Margulis comes from a much more empirical place and shows how to manipulate color in ways that are more natural and less damaging to images by using as few tools as possible.

Additionally, you'll learn a ton about color theory, which is worthwhile by itself.

If you finish that book, this one is awesome as well: http://www.amazon.com/Photoshop-LAB-Color-Adventures-Colorsp...

danilocampos
That is, indeed, good material, but I suspect that OP is probably better served by content that addresses how to draw with vectors, use layer styles, etc. That stuff is the juice for making UI elements and mockups.
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