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The Future Was Here: The Commodore Amiga (Platform Studies)

Jimmy Maher · 5 HN comments
HN Books has aggregated all Hacker News stories and comments that mention "The Future Was Here: The Commodore Amiga (Platform Studies)" by Jimmy Maher.
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Amazon Summary
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform―from Deluxe Paint to AmigaOS to Cinemaware―in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
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All the comments and stories posted to Hacker News that reference this book.
Absolutely amazing book on the tech and history behind the Amiga http://www.amazon.com/The-Future-Was-Here-Commodore/dp/02620...
They seem to be online, along with people selling devkit CDs: http://amigadev.elowar.com/read/ADCD_2.1/Hardware_Manual_gui... / http://www.vesalia.de/e_developer2.htm

But I was hoping for something with a little more of the design rationale. Maybe this is what I'm looking for. http://www.amazon.co.uk/The-Future-Was-Here-Commodore/dp/026...

I've been really interested in early-80s to present PC history recently. There's actually a fair amount archived on it, but you'll sometimes have to approach things from the point of view of a historian rather than just a reader of history. My recent bent has been studying Atari, but there's lots of other resources available if you look. For whatever reason, videogames seem to have the lions share of work being done right now. I'd say that the archival and research phase is currently happening right now, with histories finally starting to be really written.

For anybody interested in business (like the HN readership) I really recommend studying not only about the history of Apple, but the history of its early competitor Atari. Equally as interesting and represents a kind of alternate universe where the Google of its time failed spectacularly. The reasons why are complex and very informative, especially the Tramiel years.

Some samples:

There's not many books looking back, but there are a few and they're quite good:

http://www.amazon.com/The-Future-Was-Here-Commodore/dp/02620...

http://www.amazon.com/Atari-Inc-Business-Complete-History-eb...

http://www.amazon.com/Edge-Spectacular-Rise-Fall-Commodore/d...

http://www.amazon.com/Steve-Jobs-Walter-Isaacson/dp/14516485...

Classic magazines:

https://archive.org/details/computermagazines

There's also plenty of old shows both archived, and made more recently, some with a stunning number of important interviews

https://archive.org/details/computerchronicles

https://archive.org/search.php?query=creator%3A%22Dr+Sparkle...

https://archive.org/details/thescreensavers

https://www.youtube.com/user/MrGameSack

https://www.youtube.com/user/tezzaNZ

https://www.youtube.com/user/blacklily8

And there's a vast retrogaming/retrocomputing podcasting phenomenon going on right now, often with even more amazing interviews

http://ataripodcast.libsyn.com/

http://www.retronauts.com/

and a larger list https://news.ycombinator.com/item?id=8544576

What's nice is that this all happened recently enough that you can actually go to the primary sources and read/listen/talk with these events as they happened, but can now look back informed by decades of the aftereffects.

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