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Superdistribution: Objects As Property on the Electronic Frontier

Brad Cox · 2 HN comments
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Amazon Summary
This book answers one of the most perplexing questions of the information-age economy: Now that object-oriented technologies ranging from programming languages to graphical user interfaces to the world wide web have made it feasible to manufacture objects made of bits, what does it mean to buy, sell and own them? Brad Cox has the answer: "Superdistribution" a comprehensive yet controversial solution that allows software to flow freely, without resistance from copy protection or piracy. Computers vanish altogether, becoming just part of the plumbing through which people communicate, cooperate, and compete as members of a mature, global, electronically-connected society. Superdistribution means giving up on copyright as the sole basis of electronic ownership and turning to useright instead. It means giving the bits away, but charging customers when they use them. In this book, Cox discusses the information age economy in terms of objects made of bits and defined as property in tangible, intellectual and electronic domains; introduces superdistribution as a comprehensive yet controversial solution to the challenges of developing the information age economy; traces the cause of the software crisis to the lack of robust means for supporting electronic ownership and revenue collection within elaborate cooperative communities; and applies the concepts of interchangeable parts and inspection gauges - techniques pioneered during the industrial revolution - to today's challenge of software engineering on the electronic frontier.
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this book.
More on another of Cox's signature ideas – about which he wrote a book[1] – 'Superdistribution':

http://archive.wired.com/wired/archive/2.09/superdis_pr.html

The gist is to stop charging for software (including subcomponents like shared libraries and reusable objects) per copy, or by copy-based-licensing.

Instead, charge (tiny amounts) per use. Theoretically, this could cure underinvestment in the creation of certain shared components, or in software quality/reliability. It's somewhat related to the idea from Ted Nelson that hypertext transclusion could also route automatic incremental reuse payments.

Of course, enforcing the metering can be hard. (You need either DRM or cheerful voluntary compliance.) And all the usual issues with micropayments apply. But it's an interesting idea and the currently-vibrant in-app/in-game models resemble it in some respects.

[1] http://www.amazon.com/Superdistribution-Objects-Property-Ele...

Apr 14, 2012 · protomyth on In praise of Objective C
Brad Cox is the original creator and has two very interesting books.

Object-Oriented Programming: An Evolutionary Approach - this one covers an early version of Obj-C http://www.amazon.com/Object-Oriented-Programming-An-Evoluti...

Superdistribution: Objects as Property on the Electronic Frontier - economics of software components - http://www.amazon.com/Superdistribution-Objects-Property-Ele...

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