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Computer Systems: A Programmer's Perspective (2nd Edition)

Randal E. Bryant, David R. O'Hallaron · 11 HN comments
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Amazon Summary
For Computer Systems, Computer Organization and Architecture courses in CS, EE, and ECE departments. Few students studying computer science or computer engineering will ever have the opportunity to build a computer system. On the other hand, most students will be required to use and program computers on a near daily basis. Computer Systems: A Programmer’s Perspective introduces the important and enduring concepts that underlie computer systems by showing how these ideas affect the correctness, performance, and utility of application programs. The text's hands-on approach (including a comprehensive set of labs) helps students understand the “under-the-hood” operation of a modern computer system and prepares them for future courses in systems topics such as compilers, computer architecture, operating systems, and networking. Visit the CSS:AP web page http://csapp.cs.cmu.edu for more information and resources.
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Feb 23, 2021 · todd8 on Teaching Compilers Backward
Absolutely.

I became interested in compilers while in graduate school in the 70's and I spent many many hours studying Aho and Ulman's two volumes work on compilers that preceded their Dragon book [1]. The first volume was all about parsing, mostly LR (bottom-up) parsing and it's variations. These books resembled math books more than CS books. A few years before, Knuth had invented LR parsing [2] and I think that CS departments were still enthralled by the fascinating formal theory discovered around parsing. Aho and Ulman's Dragon Books on compiling are much more balanced.

I was fascinated by the formal methods that could be used to specify a language's grammar and then the automated generation of a parser from the grammar. I even went so far as to write a LR parser generator in Fortran IV back then.

Once I got into industry and was working in a group doing real-world compiler development I realized that there is a lot more than just lexical scanning and parsing going on in a compiler, it's tool chain, and runtime.

Teaching compilers backwards sounds like a really good approach for students learning compilers.

On a slightly broader but related topic, many programmers have never been exposed to assembly language, parameter passing mechanisms or how a program turns into a process. Anyone interested in system level programming in the real-world could benefit from Bryant and O'Hallaron's Computer Systems: A Programmer's Perspective [3]. This is not an easy book, but it is excellent and suitable for undergraduate CS students in their 3rd or 4th year.

[1] Aho and Ulman, Compiling (Theory of Parsing, Translation and Compiling), Vol 1 (1972) & Vol 2 (1973), Prentice Hall.

[2] https://en.wikipedia.org/wiki/LR_parser

[3] https://www.amazon.com/Computer-Systems-Programmers-Perspect...

WalterBright
> Once I got into industry and was working in a group doing real-world compiler development I realized that there is a lot more than just lexical scanning and parsing going on in a compiler, it's tool chain, and runtime.

Lexing and parsing is less than 1% of the job of building a compiler. (Completely ignoring tool chain and runtime.)

I remember studying `Computer Systems: A Programmers Perspective'[1] in my undergrad which was pretty good and covered how programs look in assembly (calling conventions, call frames, data representation, assembly ...).

Also, to get better understanding of x86 ISA I followed the old i386 manual[2]. Its old but much more smaller. Perhaps once you feel comfortable, you can move to newer manuals. I never read newer ones (because I never actually needed assembly for any project, was just studying for fun).

[1] http://www.amazon.com/Computer-Systems-Programmers-Perspecti... [2] http://css.csail.mit.edu/6.858/2015/readings/i386.pdf

Computer Systems: A Programmer's Perspective, Bryant & O'Halloran. http://www.amazon.com/dp/0136108040/ http://csapp.cs.cmu.edu/public/pieces/preface.pdf

This is a unique blend of operating systems and hardware architecture, emphasising application programming over the system implementation approach in Hennessy & Patterson.

nova
A great book, whose only downside is using AT&T syntax.
I highly recommend Computer Systems: A Programmer's Perspective

http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

Some resources on making tiny Hello World programs down to the kernel level that may be useful:

https://blogs.oracle.com/ksplice/entry/hello_from_a_libc_fre...

http://www.muppetlabs.com/~breadbox/software/tiny/teensy.htm...

http://timelessname.com/elfbin/

A wee bit heavy, but it's comprehensive. It deals with what happens when you run code, how the architecture of the computer works (by and large) including at the logic level:

http://www.amazon.co.uk/Computer-Systems-Programmers-Randal-...

If you want to go lower (and higher).. look at Understanding the Linux kernel for a good understanding of how an OS is put together, with specific examples i.e. Linux.

Code, by Petzold, deals with logic and computers from the ground up. It starts with relays and builds them up into gates and usable arithmetic blocks.

http://www.amazon.co.uk/Code-Language-Computer-Hardware-Soft...

http://www.amazon.co.uk/Understanding-Linux-Kernel-Daniel-Bo...

The physics is fairly simple, at least from a CRT or LED display perspective. Gets more tricky dealing with interconnecting microprocessors because a good chunk is vendor specific.

I think this kind of project is well suited to a guide on how to build a computer from the ground up, starting with logic gates, writing a real time OS and developing a scripting language that will run and compile on it. Then you can skip a lot of largely extraneous stuff and have a solid understanding of how the hardware works.

Oops!

http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

phaus
Thanks. I'm still in the phase where I can't build anything non-trivial, except for simple web applications.

When I'm ready, I plan to start studying these resources.

stiff
6.00 from MIT and the Udacity courses about CS/programming might help bring you up to speed, and 6.00 is periodically offered at edx as a full online course. Wish you luck!
Building a CPU in a circuit simulation framework[1] was one of my favorite, and most illuminating, projects I've done.

A great book to learn more: http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

[1] http://tams-www.informatik.uni-hamburg.de/applets/hades/webd...

jevinskie
Did you ever run the HDL on an FPGA? That is half the fun/battle/frustration! =)
Nov 27, 2012 · robomartin on I’m writing my own OS
OK, if you don't have any real experience in low-level embedded coding (relevant to device drivers), RTOS or OS design in general, file systems, data structures, algorithms, interfaces, etc. And, if you have "hobby level" experience with Assembler, C and C++. And, if your intent is to write a desktop OS, from the ground up, without making use of existing technologies, drivers, file systems, memory management, POSIX, etc. Here's a list of books that could be considered required reading before you can really start to write specifications and code. Pick twenty of these and that might be a good start.

In no particular order:

1- http://www.amazon.com/C-Programming-Language-2nd-Edition/dp/...

2- http://www.amazon.com/The-Answer-Book-Solutions-Programming/...

3- http://www.amazon.com/The-Standard-Library-P-J-Plauger/dp/01...

4- http://www.amazon.com/C-Traps-Pitfalls-Andrew-Koenig/dp/0201...

5- http://www.amazon.com/Expert-Programming-Peter-van-Linden/dp...

6- http://www.amazon.com/Data-Structures-In-Noel-Kalicharan/dp/...

7- http://www.amazon.com/Data-Structures-Using-Aaron-Tenenbaum/...

8- http://www.amazon.com/Mastering-Algorithms-C-Kyle-Loudon/dp/...

9- http://www.amazon.com/Code-Complete-Practical-Handbook-Const...

10- http://www.amazon.com/Design-Patterns-Elements-Reusable-Obje...

11- http://www.amazon.com/The-Mythical-Man-Month-Engineering-Ann...

12- http://www.amazon.com/The-Programming-Language-4th-Edition/d...

13- http://www.amazon.com/The-Standard-Library-Tutorial-Referenc...

14- http://www.amazon.com/API-Design-C-Martin-Reddy/dp/012385003...

15- http://www.amazon.com/The-Linux-Programming-Interface-Handbo...

16- http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

17- http://www.amazon.com/System-Programming-Unix-Adam-Hoover/dp...

18- http://www.amazon.com/Memory-Programming-Concept-Frantisek-F...

19- http://www.amazon.com/Memory-Management-Implementations-Prog...

20- http://www.amazon.com/UNIX-Filesystems-Evolution-Design-Impl...

21- http://www.amazon.com/PCI-System-Architecture-4th-Edition/dp...

22- http://www.amazon.com/Universal-Serial-System-Architecture-E...

23- http://www.amazon.com/Introduction-PCI-Express-Hardware-Deve...

24- http://www.amazon.com/Serial-Storage-Architecture-Applicatio...

25- http://www.amazon.com/SATA-Storage-Technology-Serial-ATA/dp/...

26- http://www.amazon.com/Beyond-BIOS-Developing-Extensible-Inte...

27- http://www.amazon.com/Professional-Assembly-Language-Program...

28- http://www.amazon.com/Linux-Kernel-Development-3rd-Edition/d...

29- http://www.amazon.com/Version-Control-Git-collaborative-deve...

30- http://www.amazon.com/Embedded-Software-Primer-David-Simon/d...

31- http://www.amazon.com/Programming-Embedded-Systems-C/dp/1565...

32- http://www.amazon.com/Making-Embedded-Systems-Patterns-Softw...

33- http://www.amazon.com/Operating-System-Concepts-Abraham-Silb...

34- http://www.amazon.com/Performance-Preemptive-Multitasking-Mi...

35- http://www.amazon.com/Design-Operating-System-Prentice-Hall-...

36- http://www.amazon.com/Unix-Network-Programming-Sockets-Netwo...

37- http://www.amazon.com/TCP-Illustrated-Volume-Addison-Wesley-...

38- http://www.amazon.com/TCP-IP-Illustrated-Vol-Implementation/...

39- http://www.amazon.com/TCP-Illustrated-Vol-Transactions-Proto...

40- http://www.amazon.com/User-Interface-Design-Programmers-Spol...

41- http://www.amazon.com/Designing-Interfaces-Jenifer-Tidwell/d...

42- http://www.amazon.com/Designing-Interfaces-Jenifer-Tidwell/d...

43- http://www.amazon.com/Programming-POSIX-Threads-David-Butenh...

44- http://www.intel.com/p/en_US/embedded/hwsw/software/hd-gma#d...

45- http://www.intel.com/content/www/us/en/processors/architectu...

46- http://www.intel.com/p/en_US/embedded/hwsw/hardware/core-b75...

47- http://www.hdmi.org/index.aspx

48- http://en.wikipedia.org/wiki/Digital_Visual_Interface

49- http://www.amazon.com/Essential-Device-Drivers-Sreekrishnan-...

50- http://www.amazon.com/Making-Embedded-Systems-Patterns-Softw...

51- http://www.amazon.com/Python-Programming-Introduction-Comput...

52- http://www.amazon.com/Practical-System-Design-Dominic-Giampa...

53- http://www.amazon.com/File-Systems-Structures-Thomas-Harbron...

54- ...well, I'll stop here.

Of course, the equivalent knowledge can be obtained by trial-and-error, which would take longer and might result in costly errors and imperfect design. The greater danger here is that a sole developer, without the feedback and interaction of even a small group of capable and experienced programmers could simply burn a lot of time repeating the mistakes made by those who have already trenched that territory.

If the goal is to write a small RTOS on a small but nicely-featured microcontroller, then the C books and the uC/OS book might be a good shove in the right direction. Things start getting complicated if you need to write such things as a full USB stack, PCIe subsystem, graphics drivers, etc.

tagada
The guy don't want to write a perfectly designed OS, neither he wants to design a RTOS by the way ... He didn't even specify whether his OS would be multitask. If not, no need for any scheduling at all, huh ... he just "writes his own OS". It's a fun experience, very rich and very teaching. But at least now, we all can admire the wideness of all your "unlimited knowledge" especially in terms of titles of books. Afterall, no needs for creating a new OS, if you get all your inspiration from things that already exists. You will end with Yet Another Nix ... Not sure he wants a YanOS, though.

Without talking about filesystems, drivers, memory managment or existing norms and standards (which it seems he wants to avoid ... which is not that stupid ... all having been designed 40 years ago ... who knows maybe he'll have a revolutionary idea, beginning from scratch), going from scratch with no exact idea of where you go could be a good thing. Definitely. You solve the problem only when you face them. Step by step, sequentially. Very virile, man.

I would advice the guy to start obviously with the boot loader. Having a look at the code of GRUB (v1), LILO, or better yet, on graphical ones (BURG, GAG or this good one XOSL which is completely under GUI - mouse pointer, up to 1600x1200 screens, and many supported filesystems, written in ASM ... it could actually be a hacking basis for a basic OS on itself) could be a great source of inspiration, and beginning to play directly with the graphical environment.

You could also have a look on these things http://viralpatel.net/taj/tutorial/hello_world_bootloader.ph... and of course on Kolibri OS http://kolibrios.org/en/?p=Screenshots

tagada
Blah, blah, blah ...

Better advice would be: Try, make mistakes, learn from them, continue.

Way, way, way less discouraging, pessimistic and above all pedantic.

derefr
> If the goal is to write a small RTOS on a small but nicely-featured microcontroller, then the C books and the uC/OS book might be a good shove in the right direction. Things start getting complicated if you need to write such things as a full USB stack, PCIe subsystem, graphics drivers, etc.

I've always wondered if there could be created some way to skip this step in [research] OS prototyping, by creating a shared library (exokernel?) of just drivers, while leaving the "design decisions" of the OS (system calls, memory management, scheduling, filesystems, &c.--you know, the things people get into OS development to play with) to the developer.

People already sort of do this by targeting an emulator like VirtualBox to begin with--by doing so, you only (initially) need one driver for each feature you want to add, and the emulator takes care of portability. But this approach can't be scaled up to a hypervisor (Xen) or KVM, because those expect their guest operating systems to also have relevant drivers for (at least some of) the hardware.

I'm wondering at this point if you could, say, fork Linux to strip it down to "just the drivers" to start such a project (possibly even continuing to merge in driver-related commits from upstream) or if this would be a meaningless proposition--how reliant are various drivers of an OS on OS kernel-level daemons that themselves rely on the particular implementation of OS process management, OS IPC, etc.? Could you code for the Linux driver-base without your project growing strongly isomorphic structures such as init, acpid, etc.?

Because, if you could--if the driver-base could just rely on a clean, standardized, exported C API from the rest of the kernel, then perhaps (and this is the starry-eyed dream of mine) we could move "hardware support development" to a separate project from "kernel development", and projects like HURD and Plan9 could "get off the ground" in terms of driver support.

robomartin
A lot depends on the platform. If the OS is for a WinTel motherboard it is one thing. If, however, the idea is to bypass driver development for a wide range of platforms it gets complicated.

In my experience one of the most painful aspects of bringing up an OS on a new platform is exactly this issue of drivers as well as file systems. A little google-ing quickly reveals that these are some of the areas where one might have to spend big bucks in the embedded world in order to license such modules as FFS (Flash File System) with wear leveling and other features as well as USB and networking stacks. Rolling your own as a solo developer or even a small team could very well fit into the definition of insanity. I have done a good chunk of a special purpose high-performance FFS. It was an all-absorbing project for months and, realistically, in the end, it did not match all of the capabilities of what could be had commercially.

This is where it is easy to justify moving into a more advanced platform in order to be able to leverage Embedded Linux. Here you get to benefit and leverage the work of tens of thousands of developers devoted to scratching very specific itches.

The down-side, of course, is that if what you need isn't implemented in the boad support package for the processor you happen to be working with, well, you are screwed. The idea that you can just write it yourself because it's Linux is only applicable if you or your team are well-versed in Linux dev at a low enough level. If that is not the case you are back to square one. If you have to go that route you have to hire an additional developer that knows this stuff inside out. That could mean $100K per year. So now your are, once again, back at square one: hiring a dev might actually be more exoensive than licensing a commercial OS with support, drivers, etc.

I was faced with exactly that conundrum a few years ago. We ended-up going with Windows CE (as ugly as that may sound). There are many reasons for that but the most compelling one may have been that we could identify an OEM board with the right I/O, features, form factor, price and full support for all of the drivers and subsystems we needed. In other words, we could focus on developing the actual product rather than having to dig deeper and deeper into low-level issues.

It'd be great if low level drivers could be universal and platform independent to the degree that they could be used as you suggest. Obviously VM-based platforms like Java can offer something like that so long as someone has done the low-level work for you. All that means is that you don't have to deal with the drivers.

To go a little further, part of the problem is that no standard interface exists to talk to chips. In other words, configuring and running a DVI transmitter, a serial port and a Bluetooth I/F are vastly different even when you might be doing some of the same things. Setting up data rates, clocks, etc. can be day and night from chip to chip.

I haven't really given it much thought. My knee-jerk reaction is that it would be very hard to crate a unified, discoverable, platform-independent mechanism to program chips. The closest one could possibly approach this idea would be if chip makers were expected to provide drivers written to a common interface. Well, not likely or practical.

Not an easy problem.

derefr
> It'd be great if low level drivers could be universal and platform independent to the degree that they could be used as you suggest. Obviously VM-based platforms like Java can offer something like that so long as someone has done the low-level work for you. All that means is that you don't have to deal with the drivers.

Another thought: if not just a package of drivers, then how stripped down (for the purpose of raw efficiency) could you make an operating system intended only to run an emulator (IA32, JVM, BEAM, whatever) for "your" operating system? Presumably you could strip away scheduling, memory security, etc. since the application VM could be handling those if it wanted to. Is there already a major project to do this for Linux?

I believe that

  Computer Systems: A Programmer's Perspective
http://www.amazon.com/dp/0136108040

is superior to the widely mandated

  Computer Architecture: A Quantitative Approach
for software engineers and programmers. The former has less hardcoded numbers than the latter and more timeless principles.
Along with the usual classics, I highly recommend Computer Systems: A Programmer's Perspective by Randal E. Bryant and David R. O'Hallaron of Carnegie Mellon. The authors wrote it after teaching a class on the subject. It's extremely readable and gives you an excellent introduction of machine level code, processor architecture and memory as well as a solid foundation of higher level concepts including networking and concurrency. If you're considering programming as a career, I'd say this book (or something similar, probably spread across multiple books) is a must-read. It's used by CMU, Stanford, Caltech, UIUC, Harvard and dozens of other schools.

http://csapp.cs.cmu.edu/ http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

If you want to get into architecture in its own right, Hennessy/Patterson. But I think a far better book on the subject for programmers is "Computer Systems: A Programmer's Perspective."

This is a textbook out of Carnegie Mellon that I was exposed to in grad school. It goes into all kinds of details of processor architecture, memory, I/O, assembly programming, etc. while staying focused on its audience of a systems programmer in C. It's wonderful.

http://www.amazon.com/Computer-Systems-Programmers-Perspecti...

alexgartrell
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