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Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

Daniel Shiffman · 3 HN comments
HN Books has aggregated all Hacker News stories and comments that mention "Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)" by Daniel Shiffman.
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Amazon Summary
Learning Processing, Second Edition, is a friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting edge graphics applications including interactive art, live video processing, and data visualization. Step by step examples, thorough explanations, hands on exercises, and sample code, supports your learning curve.A unique lab style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object oriented programming from the ground up within the fascinating context of interactive visual media.This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.A friendly start up guide to Processing, a free, open source alternative to expensive software and daunting programming languages No previous experience required―this book is for the true programming beginner!Step by step examples, thorough explanations, hands on exercises, and sample code supports your learning curve
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Hacker News Stories and Comments

All the comments and stories posted to Hacker News that reference this book.
* How to Code: Simple Data and How to Code: Complex Data on edX. Taught by Gregor Kiczales, of Common Lisp and CLOS fame. Uses Racket and graphical programs to teach.

https://www.edx.org/course/how-to-code-simple-data

https://www.edx.org/course/how-to-code-complex-data

* The From Nand to Teris project, The Elements of Computing Systems: Building a Modern Computer from First Principles book, and/or Coursera course. Builds a hardware stack for a CPU and then a software stack (assembler, VM, high-level language).

https://www.nand2tetris.org/

https://www.coursera.org/learn/build-a-computer

https://www.coursera.org/learn/nand2tetris2

https://www.amazon.com/Elements-Computing-Systems-second-Pri...

* The How to Design Programs book. What the edX course above is based upon.

https://htdp.org/

https://www.amazon.com/How-Design-Programs-Introduction-Prog...

* Structure and Interpretation of Computer Programs (SICP). Uses Scheme. One can use Racket with the `#lang sicp` language.

https://mitpress.mit.edu/sites/default/files/sicp/index.html

https://www.amazon.com/Structure-Interpretation-Computer-Pro...

YouTube playlist of the course by the authors: https://youtube.com/playlist?list=PLE18841CABEA24090

* Thinking as Computation: A First Course. Uses Prolog to solve problems of thinking.

https://www.amazon.com/Thinking-Computation-First-Course-Pre...

https://www.cs.toronto.edu/~hector/PublicTCSlides.pdf

* Turtle Geometry: The Computer as a Medium for Exploring Mathematics (shares an author with SICP). Uses Logo to explore turtle geometry/graphics. Can use any modern Logo implementation.

https://www.amazon.com/Turtle-Geometry-Mathematics-Artificia...

https://direct.mit.edu/books/book/4663/Turtle-GeometryThe-Co...

* Starting Forth. Uses Forth.

https://www.forth.com/starting-forth/

https://www.amazon.com/Starting-Forth-Leo-Brodie-ebook/dp/B0...

* Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction and also The Nature of Code: Simulating Natural Systems with Processing. Uses Processing and p5.js (the JavaScript version of Processing).

http://learningprocessing.com/

https://natureofcode.com/

https://www.amazon.com/Learning-Processing-Beginners-Program...

https://www.amazon.com/Nature-Code-Simulating-Natural-Proces...

The author's YouTube channel: https://youtube.com/c/TheCodingTrain

https://processing.org/

Learning Processing (book), by Daniel Shiffman. Here's the Amazon link. https://www.amazon.com/Learning-Processing-Beginners-Program...
I'm a big fan of Processing or p5.js for teaching kids that age how to write code. The immediate visual feedback from a line or two of code creates a positive feedback loop that encourages learning. Shiffman's book Learning Processing is a great gentle introduction: https://www.amazon.com/Learning-Processing-Second-Programmin...

His Nature of Code work -- simulating nature through code -- also is really interesting but requires a little background in coding.

nrjames
Shiffman also has a "Coding Rainbow" series on YouTube that is pretty great. He has a good personality for goofy YouTube programming teacher.

https://www.youtube.com/user/shiffman

absorber
His videos are so great! I'm watching his "Introduction - p5.js" video [0] and I'm crying with laughter. His style of teaching is truly inspirational.

[0] https://youtu.be/8j0UDiN7my4?list=PLRqwX-V7Uu6Zy51Q-x9tMWIv9...

monk_e_boy
Scratch from MIT is worth taking a look at. Really good fun and we use it in UK schools to teach the kids programming.

There is also Kodu from Microsoft (google it and take a look at the images and video) Kodu is ACE I love love love it. But it may be a little advanced for her.

And roll play games, D&D is tricky for most kids, but there is Hero Kids and Dungeon World (try some of the one shots) these are super geeky and fun and nerdy and min/max characters teach you a lot.

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